runtime (macOS): with a layer asked for, the loader is pinned to our MoltenVK whatever the shell set - the SDK's setup-env.sh exports VK_DRIVER_FILES and VK_ICD_FILENAMES at its own, and the one left set loaded a second MoltenVK; VK_DRIVER_FILES overwritten, VK_ICD_FILENAMES cleared, R3D_VK_ANY_DRIVER=1 to keep the shell's
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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changes/pin-icd-always.md
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changes/pin-icd-always.md
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bump: patch
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type: fix
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**A validation run sees the game's MoltenVK.** With a layer asked for, the loader was pinned to
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ludic.render3d's MoltenVK only when the shell named no driver - but the SDK's setup-env.sh exports both
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VK_DRIVER_FILES and VK_ICD_FILENAMES at the SDK's own MoltenVK, so a shell with one left set loaded that
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one beside ours. The pin now overwrites VK_DRIVER_FILES and clears VK_ICD_FILENAMES; R3D_VK_ANY_DRIVER=1
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keeps the shell's driver for a run that means to try another.
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