wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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38 changed files with 53877 additions and 53251 deletions
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@ -60,6 +60,7 @@ function emit_main(d: Node) -> void {
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# game that renders (drives tick_render, draws, uses the engine light pass) has
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# its framebuffer allocated. Headless it only allocates — no window, no output —
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# so a non-rendering entry game is unchanged.
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emit(" call void @L_init_runtime()\n")
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if (find_fn("rt_init") != null) { emit(" call void " + fn_sym("rt_init") + "()\n") }
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emit(" call void @L_init_globals()\n")
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emit_block(d.a)
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@ -146,6 +147,7 @@ function emit_test_runner() -> void {
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}
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emit(" ret i32 0\n")
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emit(`{lrun0}:\n`)
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emit(" call void @L_init_runtime()\n")
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if has_ecs() { emit(" call void @rt_init()\n") }
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emit(" call void @L_init_globals()\n")
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i = 0
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