feat(packages): ludic.npc - the other people in a place: kinds, spots, acts, names and lines as open registries (a kind's routine is steps by the hour - a spot, an act, how long - with its own start and plan as function values, readable from .lres), a census on the half hour by weight (after dark only who stays out) with an extra the place asks for, walking round what is in the way and never into the water or up a scramble, no act where the place says nobody stops, facing a player within notice and back to the errand, leaving only out of every player's sight, unique names, posts that never walk (a vendor), lines by prio and chance with the story's words through a port and choices, a guest's copy of a host's people; greeted, talked and arrived as facts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -28,6 +28,7 @@ section. The rules are in [ludic.base](ludic.base/README.md).
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| [ludic.inventory](ludic.inventory/README.md) | a pack: a count per kind, with room the game decides |
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| [ludic.minimap](ludic.minimap/README.md) | a map's logic: the explored fog over a grid and its land share, the player's marks, and the view (world to map and back, zoom, pan, the camp, you, focus) |
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| [ludic.needs](ludic.needs/README.md) | a body's warmth, food, water and energy, and the countdown to a collapse |
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| [ludic.npc](ludic.npc/README.md) | the other people in a place: a routine by the hour, walking round what is in the way, facing a player who comes near, lines as data, a guest's copy |
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| [ludic.photo](ludic.photo/README.md) | a camera's photographs: what is in the frame, a grade on size, framing, light and the moment, the roll, its worth, the best of each subject |
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| [ludic.save](ludic.save/README.md) | versioned save files: a migration chain the game declares, torn writes told apart, a backup, a newer file refused and read-only |
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| [ludic.settings](ludic.settings/README.md) | a game's settings as data: one store, a fact per change, ranges, a safe set |
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