feat(packages): ludic.npc - the other people in a place: kinds, spots, acts, names and lines as open registries (a kind's routine is steps by the hour - a spot, an act, how long - with its own start and plan as function values, readable from .lres), a census on the half hour by weight (after dark only who stays out) with an extra the place asks for, walking round what is in the way and never into the water or up a scramble, no act where the place says nobody stops, facing a player within notice and back to the errand, leaving only out of every player's sight, unique names, posts that never walk (a vendor), lines by prio and chance with the story's words through a port and choices, a guest's copy of a host's people; greeted, talked and arrived as facts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
73a376ac6c
commit
029a1ebba2
23 changed files with 1664 additions and 0 deletions
8
packages/ludic.npc/system.ludic
Normal file
8
packages/ludic.npc/system.ludic
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
# system.ludic - the people as a system: PH_SIMULATE with a reset and no tick (the game steps them
|
||||
# with npc_tick where it runs the place, and npc_mirror_tick where it only draws a host's); a trip
|
||||
# saves none of them - who is about is the hour's, not the trip's
|
||||
export function npc_system() -> System {
|
||||
let s = system_new("npc", PH_SIMULATE)
|
||||
s.reset = fn npc_reset
|
||||
return s
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue