feat(controllers): #60 shooter — ludic.shooter package (base + extensible)
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Top-down shooter: TopDown decoupled move/aim (mouse/stick/move-dir/auto-aim),
a name-keyed Weapon registry (fire-rate/spread/pellets/pattern + data-driven
pierce/homing), and a self-contained deterministic Projectile pool with
faction-filtered Combat hits, pierce, ring/spiral patterns, and homing. One
weapon impl serves player + NPC via a want_fire intent. Budgeted wave Spawner.
Reuses ludic.gameplay Faction/Combat/Stats. 11-check example, in the suite.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-01 17:04:49 +03:00
parent dd5cb5817b
commit 02a8bcc324
5 changed files with 705 additions and 0 deletions

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@ -243,6 +243,7 @@ function cmd_test() -> int {
controller_case("library/gameplay_foundation", "", "2 0 1 5 24 0 2 1 15 85 7 1 1", "gameplay_foundation.ludic (ludic.gameplay #57: Cooldown timer + Stats/modifier stack + Faction table + Combat cancel/mutable pipeline)")
controller_case("games/platformer_demo", "", "1 1 1 1 1 1 1 1", "platformer_demo.ludic (ludic.platformer #58: gravity/land, jump apex, coyote, veto-gated double jump, wall collision + disable-system lever)")
controller_case("games/platformer_scaffolding", "", "1 1 1 1 1 1", "platformer_scaffolding.ludic (ludic.platformer #58 layers 4-5: moving-platform rider carry, pickup->score, spring, hazard+Life i-frames)")
controller_case("games/shooter_demo", "", "1 1 1 1 1 1 1 1 1 1 1", "shooter_demo.ludic (ludic.shooter #60: decoupled move/aim, weapon registry, projectile faction-hit, spread/ring, homing, wave spawner)")
spec_case("library/testing", "== 6 passed, 0 failed ==")
spec_case("library/coverage", "== 3 passed, 0 failed ==")
feat_case("library/errors", "", "5 10 0 7 1", "errors.ludic (assert guards an invariant, holds -> runs to the end; issue #8 success path)")