feat(stdlib): add Log.* — levelled, structured logging (#15)
All checks were successful
docs / build-and-deploy (push) Successful in 2s
All checks were successful
docs / build-and-deploy (push) Successful in 2s
A Log.* namespace: five levels (trace/debug/info/warn/error), a runtime threshold, and structured key=value fields, so games get something better than scattered print calls and release builds can go quiet without touching call sites. - Log.trace/debug/info/warn/error(msg, [k, v]...) -> stderr, "[LEVEL] msg k=v" - Log.set_level(n) show only level >= n (0 = all default, 5 silences all) - Log.level() read the current threshold Fields accept strings, ints, and longs (numbers formatted automatically); the level tag is chosen at compile time so a filtered-out level costs only a comparison. Writes to stderr, never touching the simulation — no effect on determinism/replays. v1 is the console sink; rotating-file and in-engine overlay sinks are noted as follow-ups. - examples/library/logging.ludic: asserts the set_level/level threshold round-trip and that every level (with mixed-type fields) runs without faulting; the stderr gating itself was verified by hand (warn/error emit, lower levels suppressed). Wired into `x test` (now 53 passed). - docs: a new Log section + per-symbol pages; inventory and coverage pass. - seed regenerated; `x bootstrap-cfree` fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
a4f1494a04
commit
031b138f84
17 changed files with 11166 additions and 10404 deletions
27
docs/language/log/log-debug.md
Normal file
27
docs/language/log/log-debug.md
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
---
|
||||
id: log-debug
|
||||
name: Log.debug
|
||||
category: log
|
||||
kind: namespace-method
|
||||
tokens: Log.debug
|
||||
sig: Log.debug(msg, [key, value]...) -> void
|
||||
tip: Log at the debug level (1) — development detail.
|
||||
order: 2
|
||||
ns: Log
|
||||
member: debug
|
||||
---
|
||||
|
||||
Logs <code>msg</code> at the **debug** level (1) — development-time detail that is useful while building a feature but noise in a shipped game. It prints on stderr as <code>[DEBUG] msg</code> with any structured <code>key=value</code> fields, when the <a href="log-set_level"><code>Log.set_level</code></a> threshold is 1 or lower. Reach for it to trace state transitions, loaded assets, or the values feeding a calculation you are not yet sure of.
|
||||
|
||||
Parameters:
|
||||
- `msg` — the message string
|
||||
- `key, value...` — optional trailing pairs; values may be strings or numbers
|
||||
|
||||
```ludic
|
||||
program Debug {
|
||||
entry {
|
||||
Log.set_level(1)
|
||||
Log.debug("player state", "hp", 100, "phase", "combat")
|
||||
}
|
||||
}
|
||||
```
|
||||
Loading…
Add table
Add a link
Reference in a new issue