feat(stdlib): add Log.* — levelled, structured logging (#15)
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A Log.* namespace: five levels (trace/debug/info/warn/error), a runtime threshold, and structured key=value fields, so games get something better than scattered print calls and release builds can go quiet without touching call sites. - Log.trace/debug/info/warn/error(msg, [k, v]...) -> stderr, "[LEVEL] msg k=v" - Log.set_level(n) show only level >= n (0 = all default, 5 silences all) - Log.level() read the current threshold Fields accept strings, ints, and longs (numbers formatted automatically); the level tag is chosen at compile time so a filtered-out level costs only a comparison. Writes to stderr, never touching the simulation — no effect on determinism/replays. v1 is the console sink; rotating-file and in-engine overlay sinks are noted as follow-ups. - examples/library/logging.ludic: asserts the set_level/level threshold round-trip and that every level (with mixed-type fields) runs without faulting; the stderr gating itself was verified by hand (warn/error emit, lower levels suppressed). Wired into `x test` (now 53 passed). - docs: a new Log section + per-symbol pages; inventory and coverage pass. - seed regenerated; `x bootstrap-cfree` fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -102,6 +102,7 @@ function cmd_test() -> int {
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feat_case("library/crypto", "", "1 2 3 4 5 6 7 8 9", "crypto.ludic (Crypto SHA-256/HMAC/base64 KAT + CSPRNG shape)")
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feat_case("library/uuid", "", "1 2 3 4 5 6 7 8 9 10", "uuid.ludic (Uuid v4/v7 format, version/variant, parse/equals)")
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feat_case("library/noise", "", "1 2 3 4 5 6 7 8 9 10 11", "noise.ludic (Noise value/perlin/simplex/fbm/cellular determinism + range)")
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feat_case("library/logging", "", "0 5 2 1", "logging.ludic (Log levels, set_level/level threshold, structured fields)")
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# issue #9: the Time/Date/Duration/Clock stdlib, driven from its own `entry`.
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net_case("lang/offline_rewards", "13 650 2026-08-30 0")
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