chore(release): v0.14.2
All checks were successful
bootstrap / cfree-fixpoint (push) Successful in 39s
ci / build-and-test (push) Successful in 3m23s
commit-lint / conventional-commits (push) Successful in 4s
docs / build-and-deploy (push) Successful in 37s
release / publish (push) Successful in 3m11s

This commit is contained in:
Orkun ÇAKILKAYA 2026-09-14 15:35:40 +03:00
parent 28e8769a8b
commit 043d8d81a2
3 changed files with 11 additions and 9 deletions

View file

@ -7,6 +7,16 @@ change type. Preview the next one with `ludic dev release --dry-run`.
A released section may carry a hand-written summary paragraph above its groups
(v0.2.0 has one); the generated bullets below it are not edited by hand.
## v0.14.2 — 2026-09-14
### Fixes
- **`Input.mouse_dx` / `mouse_dy` no longer jump on the first frame or when the cursor mode changes.**
The delta was the position minus the previous frame's, and the previous position started at 0,0,
so the first frame reported the cursor's whole distance from the corner as motion, and switching
between a locked cursor's virtual reticle and the real cursor did the same. A camera that adds
`mouse_dy` to its pitch came up pointing at the ground with nobody touching the mouse. Both frames
now report no motion; every other frame is unchanged, windowed or headless, on macOS and Windows.
## v0.14.1 — 2026-09-13
### Fixes

View file

@ -1 +1 @@
0.14.1
0.14.2

View file

@ -1,8 +0,0 @@
bump: patch
type: fix
**`Input.mouse_dx` / `mouse_dy` no longer jump on the first frame or when the cursor mode changes.**
The delta was the position minus the previous frame's, and the previous position started at 0,0,
so the first frame reported the cursor's whole distance from the corner as motion, and switching
between a locked cursor's virtual reticle and the real cursor did the same. A camera that adds
`mouse_dy` to its pitch came up pointing at the ground with nobody touching the mouse. Both frames
now report no motion; every other frame is unchanged, windowed or headless, on macOS and Windows.