render3d: terrain_baked_at - a map's terrain and sun shadow taken from its bakes at start and on a swap
The game names the tiles' and the shadow's bake files (key, version) before the map is made; r3d_init's terrain step and terrain_reload then open them with terrain_from_baked / terrain_shadow_from_bytes and generate nothing, and fall back to the survey (saying so once) when a bake is missing or stale. Without the call nothing changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -31,6 +31,7 @@ import "terrain_tiles.ludic"
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import "terrain_tiles_cut.ludic"
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import "terrain_ltt2_write.ludic"
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import "terrain_ltt2_read.ludic"
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import "terrain_baked_boot.ludic"
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import "terrain_pages.ludic"
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import "terrain_pages_frame.ludic"
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import "terrain_pages_fill.ludic"
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