ludic.npc (18.2): a person a crowd moves

npc_set_crowd hands a person to a crowd. Its walk no longer steps or asks the way: its want is goal_x / goal_z / goal_speed (0 when it is not walking). npc_moved hands back the crowd's place: position, ground, heading from velocity, gait. Arrival, the act and the give-up after twenty seconds without progress are unchanged. Nothing allocates. npc 16/16.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 00:27:59 +03:00
parent 81b6782c9d
commit 074f10f302
5 changed files with 48 additions and 1 deletions

View file

@ -7,6 +7,7 @@ export function npc_tick(npc_st: mut NpcState, dt: float) -> void {
for i in 0 .. len(npc_st.np_walkers) {
let p = npc_st.np_walkers[i]
if not p.active or np_leaves(npc_st, p) { continue }
p.goal_speed = 0.0
if p.act == NPCA_WALK { npc_walk(npc_st, p, dt) } else { npc_act(npc_st, p, dt) }
npc_notice(npc_st, p)
}