wip(0.S3): the packages migrated by ludic migrate state packages - every package test green

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 14:02:21 +03:00
parent 1e8b5b0523
commit 07505e7ef2
294 changed files with 14996 additions and 14675 deletions

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@ -1,58 +1,58 @@
# verbs.ludic - the only way the needs change from outside; each is held to 0..100
# `n` more of a need (less, when negative): a meal, a drink, a shove from a bear
export function needs_feed(k: int, n: float) -> void {
if nd_ok(k) { nd_add(k, n) }
export function needs_feed(needs_st: mut NeedsState, k: int, n: float) -> void {
if nd_ok(k) { nd_add(needs_st, k, n) }
}
# a meal: food, water and energy at once
export function needs_meal(food: float, water: float, energy: float) -> void {
nd_add(NEED_FOOD, food)
nd_add(NEED_WATER, water)
nd_add(NEED_ENERGY, energy)
export function needs_meal(needs_st: mut NeedsState, food: float, water: float, energy: float) -> void {
nd_add(needs_st, NEED_FOOD, food)
nd_add(needs_st, NEED_WATER, water)
nd_add(needs_st, NEED_ENERGY, energy)
}
export function needs_set(k: int, v: float) -> void {
if nd_ok(k) { nd_lv()[k] = Math.clamp(v, 0.0, 100.0) }
export function needs_set(needs_st: mut NeedsState, k: int, v: float) -> void {
if nd_ok(k) { nd_lv(needs_st)[k] = Math.clamp(v, 0.0, 100.0) }
}
# at least `v`
export function needs_floor(k: int, v: float) -> void {
if nd_ok(k) and nd_lv()[k] < v { needs_set(k, v) }
export function needs_floor(needs_st: mut NeedsState, k: int, v: float) -> void {
if nd_ok(k) and nd_lv(needs_st)[k] < v { needs_set(needs_st, k, v) }
}
# a night: rested to what it was worth, hungrier and thirstier for it, but never empty
export function needs_after_night(rested: float, food_lost: float, water_lost: float) -> void {
let lv = nd_lv()
export function needs_after_night(needs_st: mut NeedsState, rested: float, food_lost: float, water_lost: float) -> void {
let lv = nd_lv(needs_st)
lv[NEED_ENERGY] = Math.clamp(rested, 0.0, 100.0)
lv[NEED_FOOD] = Math.max(lv[NEED_FOOD] - food_lost, 6.0)
if water_lost > 0.0 { lv[NEED_WATER] = Math.max(lv[NEED_WATER] - water_lost, 5.0) }
}
# the countdown called off, and nothing said (a wake, a load, a test)
export function needs_calm() -> void { nd_legs = 0.0 }
export function needs_calm(needs_st: mut NeedsState) -> void { needs_st.nd_legs = 0.0 }
# the body went down, however: one more collapse, and no countdown running
export function needs_went_down() -> void {
nd_collapses += 1
nd_legs = 0.0
export function needs_went_down(needs_st: mut NeedsState) -> void {
needs_st.nd_collapses += 1
needs_st.nd_legs = 0.0
}
# a hand up: the cost is in the body, and nothing goes below twenty
export function needs_helped_up() -> void {
let lv = nd_lv()
export function needs_helped_up(needs_st: mut NeedsState) -> void {
let lv = nd_lv(needs_st)
lv[NEED_WARMTH] = Math.max(20.0, lv[NEED_WARMTH] - 15.0)
lv[NEED_FOOD] = Math.max(20.0, lv[NEED_FOOD] - 15.0)
lv[NEED_WATER] = Math.max(20.0, lv[NEED_WATER] - 15.0)
lv[NEED_ENERGY] = Math.max(20.0, lv[NEED_ENERGY] - 25.0)
nd_legs = 0.0
needs_st.nd_legs = 0.0
}
# a new trip: fed, watered, rested and warm, and never walked out
export function needs_reset() -> void {
nd_lv()
nd_fill()
nd_legs = 0.0
nd_last = 0
nd_collapses = 0
q_clear(needs_facts())
export function needs_reset(base_st: mut BaseState, needs_st: mut NeedsState) -> void {
nd_lv(needs_st)
nd_fill(needs_st)
needs_st.nd_legs = 0.0
needs_st.nd_last = 0
needs_st.nd_collapses = 0
q_clear(base_st, needs_facts(base_st, needs_st))
}