wip(0.S3): the packages migrated by ludic migrate state packages - every package test green

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 14:02:21 +03:00
parent 1e8b5b0523
commit 07505e7ef2
294 changed files with 14996 additions and 14675 deletions

View file

@ -1,17 +1,17 @@
# queries.ludic - what the game asks of the session
export function net_state() -> int { return net__state }
export function net_live() -> bool { return net__state == NET_HOSTING or net__state == NET_JOINED }
export function net_active() -> bool { return net__state != NET_IDLE and net__state != NET_LOST }
export function net_hosting() -> bool { return net__state == NET_HOSTING }
export function net_joined() -> bool { return net__state == NET_JOINED }
export function net_joining() -> bool { return net__state == NET_JOINING }
export function net_my_pid() -> int { return net__my_pid }
export function net_token() -> int { return net__token }
export function net_time() -> float { return net__time }
export function net_why() -> int { return net__why }
export function net_join_ip() -> int { return net__join_ip }
export function net_join_port() -> int { return net__join_port }
export function net_port() -> int {
if net__sock <= 0 { return 0 }
return NetSocket.port(net__sock)
export function net_state(net_st: NetState) -> int { return net_st.net__state }
export function net_live(net_st: NetState) -> bool { return net_st.net__state == NET_HOSTING or net_st.net__state == NET_JOINED }
export function net_active(net_st: NetState) -> bool { return net_st.net__state != NET_IDLE and net_st.net__state != NET_LOST }
export function net_hosting(net_st: NetState) -> bool { return net_st.net__state == NET_HOSTING }
export function net_joined(net_st: NetState) -> bool { return net_st.net__state == NET_JOINED }
export function net_joining(net_st: NetState) -> bool { return net_st.net__state == NET_JOINING }
export function net_my_pid(net_st: NetState) -> int { return net_st.net__my_pid }
export function net_token(net_st: NetState) -> int { return net_st.net__token }
export function net_time(net_st: NetState) -> float { return net_st.net__time }
export function net_why(net_st: NetState) -> int { return net_st.net__why }
export function net_join_ip(net_st: NetState) -> int { return net_st.net__join_ip }
export function net_join_port(net_st: NetState) -> int { return net_st.net__join_port }
export function net_port(net_st: NetState) -> int {
if net_st.net__sock <= 0 { return 0 }
return NetSocket.port(net_st.net__sock)
}