wip(0.S3): the packages migrated by ludic migrate state packages - every package test green

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 14:02:21 +03:00
parent 1e8b5b0523
commit 07505e7ef2
294 changed files with 14996 additions and 14675 deletions

View file

@ -20,7 +20,6 @@ export property NpcLine {
export open registry NpcLines of NpcLine as NPCL
var np_said: string = ""
function np_line_fits(p: NpcPerson, l: NpcLine) -> bool {
return (l.kind < 0 or l.kind == p.kind) and (l.act < 0 or l.act == p.act)
@ -34,8 +33,8 @@ export function npc_words(p: NpcPerson, line: int) -> string {
}
# the line it would say now (-1: none), its words kept for npc_said()
export function npc_line_for(p: NpcPerson) -> int {
np_said = ""
export function npc_line_for(npc_st: mut NpcState, p: NpcPerson) -> int {
npc_st.np_said = ""
var top = -1000000
for i in 0 .. NPCL_COUNT { if NpcLines[i].prio > top { top = NpcLines[i].prio } }
var prio = top
@ -45,10 +44,10 @@ export function npc_line_for(p: NpcPerson) -> int {
let l = NpcLines[i]
if l.prio < prio and l.prio > lower { lower = l.prio }
if l.prio != prio or not np_line_fits(p, l) { continue }
if l.chance < 100 and npc_between(0, 99) >= l.chance { continue }
if l.chance < 100 and npc_between(npc_st, 0, 99) >= l.chance { continue }
let w = npc_words(p, i)
if len(w) > 0 {
np_said = w
npc_st.np_said = w
return i
}
}
@ -57,13 +56,13 @@ export function npc_line_for(p: NpcPerson) -> int {
return -1
}
export function npc_said() -> string { return np_said }
export function npc_said(npc_st: NpcState) -> string { return npc_st.np_said }
# a player talks to them: the line (-1: nothing to say), its words in npc_said(), a Talked fact,
# and `said` marked for the day
export function npc_talk(p: NpcPerson, player: int) -> int {
let line = npc_line_for(p)
let f = np_fact(NPC_F_TALKED, p, player)
export function npc_talk(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson, player: int) -> int {
let line = npc_line_for(npc_st, p)
let f = np_fact(base_st, npc_st, NPC_F_TALKED, p, player)
f.line = line
p.said = NpcWorld.day()
return line
@ -71,16 +70,16 @@ export function npc_talk(p: NpcPerson, player: int) -> int {
# the answer to choice c of a line: the line it leads to (-1: the talk is over), its words in
# npc_said(), and a Talked fact carrying the choice's code
export function npc_choose(p: NpcPerson, line: int, c: int, player: int) -> int {
np_said = ""
export function npc_choose(base_st: mut BaseState, npc_st: mut NpcState, p: NpcPerson, line: int, c: int, player: int) -> int {
npc_st.np_said = ""
if line < 0 or line >= NPCL_COUNT { return -1 }
let cs = NpcLines[line].choices
if cs == null or c < 0 or c >= len(cs) { return -1 }
let next = npc_lines_find(cs[c].line)
let f = np_fact(NPC_F_TALKED, p, player)
let f = np_fact(base_st, npc_st, NPC_F_TALKED, p, player)
f.line = next
f.choice = cs[c].code
if next >= 0 { np_said = npc_words(p, next) }
if next >= 0 { npc_st.np_said = npc_words(p, next) }
return next
}