wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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294 changed files with 14996 additions and 14675 deletions
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@ -1,8 +1,8 @@
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# system.ludic - the things as a system: its save section carries every active Thing the port
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# keeps, by its kind's KEY (so the game may reorder its kinds), and a load puts each back
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export function things_save() -> Val {
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export function things_save(things_st: mut ThingsState) -> Val {
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let l = Value.list()
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let all = things_all()
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let all = things_all(things_st)
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for i in 0 .. len(all) {
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let t = all[i]
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if t.active and thing_kind_ok(t.kind) and ThingsWorld.keeps(t) { Value.add(l, th_to_json(t)) }
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@ -33,18 +33,18 @@ function th_to_json(t: Thing) -> Val {
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}
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# every kept Thing removed for good: what a load or a new trip is about to put back
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export function things_reset() -> void { things_drop(fn th_kept) }
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export function things_reset(base_st: mut BaseState, things_st: mut ThingsState) -> void { things_drop(base_st, things_st, fn th_kept) }
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function th_kept(t: Thing) -> bool { return ThingsWorld.keeps(t) }
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# a kind this build does not know is dropped
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export function things_load(v: Val, version: int) -> void {
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things_reset()
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export function things_load(base_st: mut BaseState, things_st: mut ThingsState, v: Val, version: int) -> void {
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things_reset(base_st, things_st)
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if v == null or Value.kind(v) != 6 or Value.has(v, "placed") == 0 { return }
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let l = Value.get(v, "placed")
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for i in 0 .. Value.count(l) { th_from_json(Value.at(l, i)) }
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for i in 0 .. Value.count(l) { th_from_json(base_st, things_st, Value.at(l, i)) }
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}
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function th_from_json(o: Val) -> void {
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function th_from_json(base_st: mut BaseState, things_st: mut ThingsState, o: Val) -> void {
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let k = thing_kind_by_key(sv_str(o, "kind", ""))
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if k < 0 { return }
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let t = new Thing
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@ -59,7 +59,7 @@ function th_from_json(o: Val) -> void {
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let x = sv_float(o, "x", 0.0)
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let z = sv_float(o, "z", 0.0)
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let y = sv_float(o, "y", ThingsWorld.ground(x, z))
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th_place(t, k, sv_str(o, "look", ""), x, y, z, sv_float(o, "yaw", 0.0), sv_int(o, "id", 0))
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th_place(base_st, things_st, t, k, sv_str(o, "look", ""), x, y, z, sv_float(o, "yaw", 0.0), sv_int(o, "id", 0))
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ThingsWorld.restored(t)
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}
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