wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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294 changed files with 14996 additions and 14675 deletions
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@ -1,21 +1,21 @@
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# system.ludic - vehicles as a system: a reset, and this player's own saved by kind (hired or not,
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# and the horse's hay); where they lie is not saved - they are called again. The idle boats' bob is
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# vehicles_tick, which the game calls where the world is run
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export function vehicles_reset() -> void {
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ve_list = new []Vehicle
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ve_cur = null
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ve_have_dock = false
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ve_swell_said = 0.0
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ve_kept_horse = false
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ve_kept_boat = false
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ve_kept_food = 40.0
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q_clear(vehicle_facts())
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export function vehicles_reset(base_st: mut BaseState, vehicles_st: mut VehiclesState) -> void {
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vehicles_st.ve_list = new []Vehicle
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vehicles_st.ve_cur = null
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vehicles_st.ve_have_dock = false
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vehicles_st.ve_swell_said = 0.0
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vehicles_st.ve_kept_horse = false
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vehicles_st.ve_kept_boat = false
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vehicles_st.ve_kept_food = 40.0
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q_clear(base_st, vehicle_facts(base_st, vehicles_st))
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}
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export function vehicles_save() -> Val {
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export function vehicles_save(vehicles_st: mut VehiclesState) -> Val {
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let v = Value.object()
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let h = vehicle_find(VEHICLE_HORSE)
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let b = vehicle_find(VEHICLE_BOAT)
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let h = vehicle_find(vehicles_st, VEHICLE_HORSE)
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let b = vehicle_find(vehicles_st, VEHICLE_BOAT)
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if h != null {
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sv_put_bool(v, "horse_own", h.owned)
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sv_put_float(v, "horse_food", h.food)
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@ -24,10 +24,10 @@ export function vehicles_save() -> Val {
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return v
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}
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export function vehicles_load(v: Val, version: int) -> void {
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vehicle_drop()
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vehicle_restore(VEHICLE_HORSE, sv_bool(v, "horse_own", false), sv_float(v, "horse_food", 40.0))
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vehicle_restore(VEHICLE_BOAT, sv_bool(v, "boat_own", false), 0.0)
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export function vehicles_load(vehicles_st: mut VehiclesState, v: Val, version: int) -> void {
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vehicle_drop(vehicles_st)
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vehicle_restore(vehicles_st, VEHICLE_HORSE, sv_bool(v, "horse_own", false), sv_float(v, "horse_food", 40.0))
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vehicle_restore(vehicles_st, VEHICLE_BOAT, sv_bool(v, "boat_own", false), 0.0)
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}
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export function vehicles_system() -> System {
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