wip(0.S3): the packages migrated by ludic migrate state packages - every package test green

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 14:02:21 +03:00
parent 1e8b5b0523
commit 07505e7ef2
294 changed files with 14996 additions and 14675 deletions

View file

@ -1,34 +1,31 @@
# record.ludic - what this player has met: the species seen up close and the species fed, as masks
# by species number, and whether anything has been fed at all
var wl_seen: int = 0
var wl_fed: int = 0
var wl_fed_any: bool = false
export function wildlife_seen(sp: int) -> bool { return (wl_seen & (1 << sp)) != 0 }
export function wildlife_seen_mask() -> int { return wl_seen }
export function wildlife_fed_mask() -> int { return wl_fed }
export function wildlife_fed_any() -> bool { return wl_fed_any }
export function wildlife_seen(wildlife_st: WildlifeState, sp: int) -> bool { return (wildlife_st.wl_seen & (1 << sp)) != 0 }
export function wildlife_seen_mask(wildlife_st: WildlifeState) -> int { return wildlife_st.wl_seen }
export function wildlife_fed_mask(wildlife_st: WildlifeState) -> int { return wildlife_st.wl_fed }
export function wildlife_fed_any(wildlife_st: WildlifeState) -> bool { return wildlife_st.wl_fed_any }
# seen up close (a guest's own pass, droppings read, a sighting here); true the first time
export function wildlife_saw(sp: int) -> bool {
if wildlife_seen(sp) { return false }
wl_seen = wl_seen | (1 << sp)
export function wildlife_saw(wildlife_st: mut WildlifeState, sp: int) -> bool {
if wildlife_seen(wildlife_st, sp) { return false }
wildlife_st.wl_seen = wildlife_st.wl_seen | (1 << sp)
return true
}
export function wildlife_set_seen(mask: int) -> void { wl_seen = mask }
export function wildlife_set_seen(wildlife_st: mut WildlifeState, mask: int) -> void { wildlife_st.wl_seen = mask }
# a species fed, credited to this player
export function wildlife_mark_fed(sp: int) -> void {
wl_fed = wl_fed | (1 << sp)
wl_fed_any = true
export function wildlife_mark_fed(wildlife_st: mut WildlifeState, sp: int) -> void {
wildlife_st.wl_fed = wildlife_st.wl_fed | (1 << sp)
wildlife_st.wl_fed_any = true
}
# nothing fed yet (a test that feeds again), or the flag as given
export function wildlife_set_fed_any(on: bool) -> void { wl_fed_any = on }
export function wildlife_set_fed_any(wildlife_st: mut WildlifeState, on: bool) -> void { wildlife_st.wl_fed_any = on }
function wl_record_reset() -> void {
wl_seen = 0
wl_fed = 0
wl_fed_any = false
function wl_record_reset(wildlife_st: mut WildlifeState) -> void {
wildlife_st.wl_seen = 0
wildlife_st.wl_fed = 0
wildlife_st.wl_fed_any = false
}