wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
1e8b5b0523
commit
07505e7ef2
294 changed files with 14996 additions and 14675 deletions
|
|
@ -14,7 +14,7 @@ function wl_face(a: WildAnimal, tx: float, tz: float, rate: float, dt: float) ->
|
|||
}
|
||||
|
||||
# true when it moved
|
||||
function wl_step(a: WildAnimal, dt: float) -> bool {
|
||||
function wl_step(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: WildAnimal, dt: float) -> bool {
|
||||
let d = a.speed * dt
|
||||
if d < 0.0001 { return false }
|
||||
let nx = a.x - Math.sin(a.yaw) * d
|
||||
|
|
@ -29,16 +29,16 @@ function wl_step(a: WildAnimal, dt: float) -> bool {
|
|||
a.z = nz
|
||||
a.y = nh
|
||||
a.track_d = a.track_d + d
|
||||
if wl_sp(a.sp).tracks and a.track_d > 2.8 {
|
||||
if wl_sp(wildlife_st, a.sp).tracks and a.track_d > 2.8 {
|
||||
a.track_d = 0.0
|
||||
wl_fact(WILD_PRINT, a)
|
||||
wl_fact(base_st, wildlife_st, WILD_PRINT, a)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
function wl_pick_target(a: WildAnimal, radius: float) -> void {
|
||||
let ang = wl_rnd() * WL_TAU
|
||||
let d = wl_rnd() * radius
|
||||
function wl_pick_target(wildlife_st: mut WildlifeState, a: WildAnimal, radius: float) -> void {
|
||||
let ang = wl_rnd(wildlife_st) * WL_TAU
|
||||
let d = wl_rnd(wildlife_st) * radius
|
||||
a.tx = a.home_x + Math.cos(ang) * d
|
||||
a.tz = a.home_z + Math.sin(ang) * d
|
||||
}
|
||||
|
|
@ -50,15 +50,15 @@ function wl_at_target(a: WildAnimal, r: float) -> bool {
|
|||
}
|
||||
|
||||
# back to wandering about home after `t` seconds of whatever it was doing
|
||||
function wl_wander(a: WildAnimal, t: float) -> void {
|
||||
function wl_wander(wildlife_st: mut WildlifeState, a: WildAnimal, t: float) -> void {
|
||||
a.state = WILD_WANDER
|
||||
a.timer = t
|
||||
wl_pick_target(a, wl_sp(a.sp).home)
|
||||
wl_pick_target(wildlife_st, a, wl_sp(wildlife_st, a.sp).home)
|
||||
}
|
||||
|
||||
# home where it stands now, kept inside its range
|
||||
function wl_rehome(a: WildAnimal) -> void {
|
||||
function wl_rehome(wildlife_st: mut WildlifeState, a: WildAnimal) -> void {
|
||||
a.home_x = a.x
|
||||
a.home_z = a.z
|
||||
wl_clamp(a)
|
||||
wl_clamp(wildlife_st, a)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue