feat(ui): a title shows for the keyboard's focus as well as the pointer

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 22:06:27 +03:00
parent d15cc79822
commit 077b38e684
9 changed files with 78 additions and 12 deletions

View file

@ -509,7 +509,9 @@ applies to both:
(the default), `center` or `end` along that side. Where it would leave its bounds it opens to
the other side and is kept inside them: `within="panel"` names the element, and by default it
is the nearest scroll box (or `overflow` box) around it, else the screen.
- `title="..."` shows a tooltip (`.ui-tooltip`) after the pointer rests for half a second. A
- `title="..."` shows a tooltip (`.ui-tooltip`) after the pointer rests for half a second, or
under the element when the keyboard's focus (`:focus-visible`) has rested on it as long; moving
the pointer gives the tooltip back to the pointer. A
newline or a written `\n` in it starts another line (`.ui-tooltip-text` each).
- `<progress value max>` and `<meter value min max>` fill (`.ui-fill`) as far as their value.
- **Natives** are for what markup cannot say. `ui_native("minimap", measure, draw)` makes

View file

@ -104,6 +104,8 @@ What a game's screens found missing, now in `ludic.ui`:
else line by line;
- `<input type="key">` takes a mouse button (`UI_MOUSE_LEFT` / `RIGHT` / `MIDDLE`, 256-258) and is
`:capturing` while it listens;
- a `title` shows for the keyboard's focus too, after the same half second; a focus ring drawn
through a renderer with no `rect` no longer crashes;
- a transition lands exactly on its end value (it had stopped a rounding error short of it, at every
frame rate).

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@ -0,0 +1,39 @@
# ui_focus_tip.ludic — a title shows for the keyboard's focus as it does for the pointer: after the
# focus has rested half a second on an element with one, under that element; moving the pointer
# hands the tooltip back to the pointer.
import "ludic.ui"
program UiFocusTip {
numbers float
var said: []string = new []string
var now: float = 0.0
const PAGE: string = "<ui><screen name='f'><button title='Drop it'>a</button><button title='Give it away'>b</button></screen></ui>"
function rec_text(x: float, y: float, s: string, size: float, c: int, a: float) -> void { push(said, `{s} {int(x)},{int(y)}`) }
function clock() -> float { return now }
function frame(i: UiInput, secs: float) -> string {
now = now + secs
said = new []string
ui_input(i)
ui_show("f", null, 0.0, 0.0, 400.0, 400.0)
return said[len(said) - 1]
}
entry {
let b = new UiBackend
b.text = fn rec_text
ui_backend(b)
ui_clock(fn clock)
ui_load_text(PAGE, "f.xml")
frame(new UiInput, 0.0)
let tab = new UiInput
tab.tab = true
frame(tab, 0.0)
let early = frame(new UiInput, 0.2)
let shown = frame(new UiInput, 0.4)
frame(tab, 0.0)
let next = frame(new UiInput, 0.6)
let moved = new UiInput
moved.x = 390.0
moved.y = 390.0
let gone = frame(moved, 0.6)
print(`{early} | {shown} | {next} | {gone}`)
}
}

View file

@ -80,5 +80,5 @@ function fr_outline(n: UiNode) -> void {
ui_be.ring(n.x - o, n.y - o, n.cw + o * 2.0, n.ch + o * 2.0, n.radius + o, n.outline_w, c, a)
return
}
fr_frame(n.x - o, n.y - o, n.cw + o * 2.0, n.ch + o * 2.0, n.outline_w, c, a)
if ui_be.rect != null { fr_frame(n.x - o, n.y - o, n.cw + o * 2.0, n.ch + o * 2.0, n.outline_w, c, a) }
}

View file

@ -14,6 +14,7 @@ export function ui_show(screen: string, view: UiView, x: float, y: float, w: flo
sc_update(root)
fr_pointer(root)
fc_keys(root)
tt_track(root, in_now.x, in_now.y)
if ui_be != null and ui_be.text != null {
fr_draw(root)
pp_draw_top()

View file

@ -15,7 +15,6 @@ function fr_pointer(root: UiNode) -> void {
if top != null { scope = top }
fr_under(scope, i.x, i.y, keys)
fr_hover = keys
tt_track(scope, i.x, i.y)
if top != null and pp_pointer(top) { return }
if sc_drag != "" or ct_key_mouse(root) { return }
let hit = fr_hit(scope, i.x, i.y)

View file

@ -1,13 +1,23 @@
# tooltip.ludic - an element's title="..." shown beside the pointer once it has rested on the
# element for half a second, in a box styled by .ui-tooltip (the default sheet's, or a theme's); a
# title of several lines (a newline, or \n) is one .ui-tooltip-text a line
# tooltip.ludic - an element's title="..." shown beside the pointer once it has rested on it for half
# a second (or under it, when the keyboard's focus has), in a box styled by .ui-tooltip; a title of
# several lines (a newline, or \n) is one .ui-tooltip-text a line
var tt_key: string = ""
var tt_since: float = 0.0
var tt_text: string = ""
var tt_x: float = 0.0
var tt_y: float = 0.0
function tt_track(scope: UiNode, x: float, y: float) -> void {
let n = tt_under(scope, x, y)
function tt_track(root: UiNode, x: float, y: float) -> void {
var scope = pp_top(root)
if scope == null { scope = root }
var n = tt_under(scope, x, y)
var px = x
var py = y
let k = tt_focused(scope, x, y)
if k != null {
n = k
px = k.x
py = k.y + k.ch - ui_px(14.0)
}
if n == null {
tt_key = ""
return
@ -17,8 +27,8 @@ function tt_track(scope: UiNode, x: float, y: float) -> void {
tt_since = an_now()
}
tt_text = tt_translate(n, ui_attr_text(n, "title"))
tt_x = x
tt_y = y
tt_x = px
tt_y = py
}
# the deepest element under the point that has a title
function tt_under(n: UiNode, x: float, y: float) -> UiNode {

View file

@ -1,5 +1,17 @@
# tooltip_text.ludic - a title in the program's language: the whole of it when the translator knows
# it, else line by line; and not at all inside translate="no" (the nearest translate= out from it)
# tooltip_text.ludic - a title in the program's language (whole when the translator knows it whole,
# else line by line, and not inside translate="no"), and a title for the keyboard's focus
var tt_by_keys: bool = false # the focus moved by the keyboard since the pointer last moved
var tt_focus_seen: string = ""
# the focused element, when the keyboard put the focus there and it has a title; else null
function tt_focused(scope: UiNode, x: float, y: float) -> UiNode {
if in_last.x != x or in_last.y != y { tt_by_keys = false }
if fc_visible and fc_key != "" and fc_key != tt_focus_seen { tt_by_keys = true }
tt_focus_seen = fc_key
if not tt_by_keys or not fc_visible { return null }
let n = fr_node(scope, fc_key)
if n == null or n.akeys == null or ui_attr_text(n, "title") == "" { return null }
return n
}
function tt_translate(n: UiNode, s: string) -> string {
var at = n
while at != null {

View file

@ -773,6 +773,7 @@ function cmd_dev_test() -> int {
controller_case("library/ui_fill", "", "0,0 2x20 #030303 .. 98,0 2x20 #fcfcfc | 0,20 50x2 #f2000d .. 0,38 50x2 #0d00f2 .. 0,58 50x2 #0000ff of 70 | 0,85 100x50 | -50,160 200x100 clipped 1 | ratio 90 knob 60", "ui_fill.ludic (L11: linear-gradient backgrounds, object-fit contain and cover, aspect-ratio for boxes and natives)")
controller_case("library/ui_translate", "", "Merhaba Hello Hello Merhaba | c/Kaydet ve cik | Satir bir/Satir iki | Line one/Line two", "ui_translate.ludic (L11: translate=no and yes, a title of several lines translated whole or line by line)")
controller_case("library/ui_keycap", "", "listening 16711680 | 257 Right click -2 | 258 Middle click -2 | 256 Left click -2 | pressed 0", "ui_keycap.ludic (L11: a key field takes the left, right and middle mouse buttons, and is :capturing while it listens)")
controller_case("library/ui_focus_tip", "", "b 14,38 | Drop it 27,45 | Give it away 27,77 | b 14,38", "ui_focus_tip.ludic (L11: a title shows for the keyboard's focus after half a second, and goes back to the pointer when it moves)")
controller_case("library/ui_inputs", "", "count 12 12 32 0.5 0 | 20 32 0.5 0 | 19 32 0.5 0 | How many to carry | Space bar listening 1 19 9 0.5 0 | 19 9 0.5 0 | 19 0 0.5 0 | 60% 0.50 s | 19 0 0.6 9 | 7!", "ui_inputs.ludic (L11: number fields, key capture with Esc and Backspace, notes, range formats, an event named set, a string prop given a number)")
controller_case("library/ui_boxes", "", "list 120 of 200 | text at 32 152 wide, 3 lines, row 60 | zero 0x0 | half 140x36 pad 4 2 | order abc at 16 | fill 98x8 of 200x12", "ui_boxes.ludic (L11: flex-shrink to the leftover room, text wrapping beside its siblings, zero sizes, calc(), order, the range track as a row)")
controller_case("library/ui_look", "", "root div.in.i.m pad 5 margin 9 color #ff0000 text Hi 2,53 #102030 | text Hi 0,50 #eeeeee | opacity 0.25 | nine 40 #ffffff nine 40 #ff0000 of 2 image photo.png #ffffff | image icon:tent #00ff00 | text first line 29,205 #eeeeee | text second line 29,223 #eeeeee by id at 84,50 | flipped at 246,268 100x32", "ui_look.ludic (L11: nested components styled by specificity, text-shadow, ui_opacity, border-image tints, pictures, tooltip lines, anchored popovers)")