feat(ui): a title shows for the keyboard's focus as well as the pointer
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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9 changed files with 78 additions and 12 deletions
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@ -104,6 +104,8 @@ What a game's screens found missing, now in `ludic.ui`:
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else line by line;
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- `<input type="key">` takes a mouse button (`UI_MOUSE_LEFT` / `RIGHT` / `MIDDLE`, 256-258) and is
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`:capturing` while it listens;
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- a `title` shows for the keyboard's focus too, after the same half second; a focus ring drawn
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through a renderer with no `rect` no longer crashes;
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- a transition lands exactly on its end value (it had stopped a rounding error short of it, at every
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frame rate).
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