Merge branch 'lang/chunks' into lang/uifree - the ground's heights by chunk and its Jolt ground per chunk; both new render checks kept (steady, chunks)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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changes/render3d-chunk-heights.md
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changes/render3d-chunk-heights.md
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bump: minor
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type: feature
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**The ground's heights a chunk at a time: `terrain_chunk_heights(i, j, size_m, n, out)`.** For
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whatever is built per chunk (plan 23.5 of maroon-lake: the physics ground by 64 m chunks): n x n
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samples of chunk (i, j) of a grid laid from the terrain's corner, row-major into the caller's
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buffer, nothing allocated. Each is the ground's cubic B-spline at the texel under it - the
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separable (1 4 1) / 6 filter `ter_spline_at`, the same numbers ludic.physics' B-spline
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heightfield makes of the whole map - so neighbouring chunks share their edges bit for bit and
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agree with the drawn ground. The read-back lives from `terrain_generate` to `terrain_unload`.
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`examples/rendering/chunks.ludic` holds it.
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