Merge branch 'lang/chunks' into lang/uifree - the ground's heights by chunk and its Jolt ground per chunk; both new render checks kept (steady, chunks)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 11:55:55 +03:00
commit 08a6fc8a3f
10 changed files with 216 additions and 12 deletions

View file

@ -1055,6 +1055,7 @@ function cmd_dev_test() -> int {
headless_line_case("rendering/release", "RELEASE OK", "release.ludic (model_release: meshes go, a shared texture stays until its last user goes)")
headless_line_case("rendering/bc", "BC OK", "bc.ludic (a .dds beside a .png arrives BC7-compressed with every mip level)")
headless_line_case("rendering/steady", "STEADY OK", "steady.ludic (a buffer made again and a whole frame leave malloc's live bytes where they were)")
headless_line_case("rendering/chunks", "CHUNKS OK", "chunks.ludic (the ground's B-spline heights a 64 m chunk at a time, edges shared bit for bit)")
migrate_component_case()
migrate_foreign_case()
reject_case("rejected/runtime_type_clash", "PadButton is the runtime's enum", "a program's type named like one of the runtime's is refused")