Merge branch 'lang/chunks' into lang/uifree - the ground's heights by chunk and its Jolt ground per chunk; both new render checks kept (steady, chunks)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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commit
08a6fc8a3f
10 changed files with 216 additions and 12 deletions
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@ -1055,6 +1055,7 @@ function cmd_dev_test() -> int {
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headless_line_case("rendering/release", "RELEASE OK", "release.ludic (model_release: meshes go, a shared texture stays until its last user goes)")
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headless_line_case("rendering/bc", "BC OK", "bc.ludic (a .dds beside a .png arrives BC7-compressed with every mip level)")
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headless_line_case("rendering/steady", "STEADY OK", "steady.ludic (a buffer made again and a whole frame leave malloc's live bytes where they were)")
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headless_line_case("rendering/chunks", "CHUNKS OK", "chunks.ludic (the ground's B-spline heights a 64 m chunk at a time, edges shared bit for bit)")
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migrate_component_case()
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migrate_foreign_case()
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reject_case("rejected/runtime_type_clash", "PadButton is the runtime's enum", "a program's type named like one of the runtime's is refused")
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