feat(ludic.weather): spells of weather as a mechanic package
The kinds and their odds are data the game hands in; a port asks whether this machine owns the world, the hour, the night, the odds from a kind, what the story wants of the sky (a front, a hold, a clear night), the front's kind and length, and a seed. Its own dice; a new spell, a clearing, lightning and a wanted front are facts on weather_facts(); its own save section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.weather/system.ludic
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packages/ludic.weather/system.ludic
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# system.ludic - the weather as a system: PH_SIMULATE, and its own save section
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function weather_tick(t: Tick) -> void { weather_run(t.dt, t.hours) }
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export function weather_save() -> Val {
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let v = Value.object()
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sv_put_int(v, "state", wx_state)
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sv_put_int(v, "next", wx_next)
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sv_put_float(v, "left", wx_left)
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sv_put_int(v, "forecast", wx_forecast)
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sv_put_bool(v, "forced", wx_forced)
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sv_put_float(v, "dir", wx_dir)
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sv_put_float(v, "ground", wx_ground)
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sv_put_float(v, "clear_t", wx_clear_t)
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sv_put_bool(v, "wet_today", wx_wet_today)
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sv_put_bool(v, "wet_yesterday", wx_wet_yesterday)
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sv_put_int(v, "dice", wx_dice.s)
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return v
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}
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function wx_kind_ok(k: int) -> int {
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if k < 0 or k >= weather_kind_count() { return wx_clear_kind() }
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return k
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}
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export function weather_load(v: Val, version: int) -> void {
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weather_reset()
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wx_state = wx_kind_ok(sv_int(v, "state", 0))
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wx_next = wx_kind_ok(sv_int(v, "next", 0))
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wx_left = sv_float(v, "left", 10.0)
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wx_forecast = wx_kind_ok(sv_int(v, "forecast", 0))
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wx_forced = sv_bool(v, "forced", false)
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wx_dir = sv_float(v, "dir", 0.0)
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wx_ground = sv_float(v, "ground", 0.0)
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wx_clear_t = sv_float(v, "clear_t", 0.0)
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wx_wet_today = sv_bool(v, "wet_today", false)
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wx_wet_yesterday = sv_bool(v, "wet_yesterday", false)
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wx_dice.s = sv_int(v, "dice", wx_dice.s)
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if weather_kind_count() == 0 { return }
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if not wx_kinds[wx_state].clear { wx_amount = 1.0 }
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wx_wind = wx_kinds[wx_state].wind
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}
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export function weather_system() -> System {
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let s = system_new("weather", PH_SIMULATE)
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s.reset = fn weather_reset
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s.tick = fn weather_tick
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s.save = fn weather_save
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s.load = fn weather_load
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return s
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}
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