feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
- `popover`: a top layer that keeps the pointer and the keyboard, closed by a press outside or Esc. - `title` tooltips after half a second's rest, styled by .ui-tooltip. - `<progress>` and `<meter>`. - Atlases take rows and number cells, and importing ludic.ui/render3d.ludic is enough to draw with render3d. - The compiler reports two declarations of one name before it type-checks, so a package global clashing with a program's reads as that, not as 29 type errors. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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24 changed files with 243 additions and 21 deletions
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@ -1,6 +1,6 @@
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# elem.ludic - an element made from its template: what kind of node its tag is, its id, classes
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# and attributes (kept for selectors, applied after every rule), its text, and its children
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const EL_BOXES: string = " col div section header footer nav main article aside ul ol li form box "
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const EL_BOXES: string = " col div progress meter section header footer nav main article aside ul ol li form box "
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const EL_TEXTS: string = " text span p label h1 h2 h3 h4 h5 h6 strong em small b i a option "
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function bd_elem(k: UiTpl, e: UiEnv, key: string) -> UiNode {
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ui_at = k.where
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@ -27,7 +27,7 @@ function bd_elem(k: UiTpl, e: UiEnv, key: string) -> UiNode {
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bd_kids(k.kids, e, key, n.children)
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if k.text != null { el_text(n, ui_tr(ui_eval_text(k.text, e))) }
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el_inline(n)
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if k.tag == "input" or k.tag == "select" { ct_build(n) }
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if k.tag == "input" or k.tag == "select" or k.tag == "progress" or k.tag == "meter" { ct_build(n) }
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return n
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}
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function el_kind(n: UiNode, tag: string) -> void {
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@ -61,6 +61,12 @@ function el_keep(n: UiNode, key: string, v: Val) -> void {
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for i in 0 .. len(parts) {
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if len(parts[i]) > 0 { push(n.classes, parts[i]) }
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}
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} else if key == "popover" {
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n.popover = true
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n.pos = 2
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push(n.akeys, key)
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push(n.avals, s)
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push(n.vals, v)
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} else if key == "tabindex" { n.focusable = s != "-1" } else if key == "hidden" { n.hidden = el_flag(v) } else if key == "disabled" { n.enabled = not el_flag(v) } else if key == "src" { n.src = s } else {
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if key == "enabled" { n.enabled = el_flag(v) }
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push(n.akeys, key)
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