feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
- `popover`: a top layer that keeps the pointer and the keyboard, closed by a press outside or Esc. - `title` tooltips after half a second's rest, styled by .ui-tooltip. - `<progress>` and `<meter>`. - Atlases take rows and number cells, and importing ludic.ui/render3d.ludic is enough to draw with render3d. - The compiler reports two declarations of one name before it type-checks, so a package global clashing with a program's reads as that, not as 29 type errors. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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24 changed files with 243 additions and 21 deletions
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@ -9,9 +9,14 @@ function fr_pointer(root: UiNode) -> void {
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let i = in_now
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fr_down_now = i.down
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let keys = new []string
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fr_under(root, i.x, i.y, keys)
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let top = pp_top(root)
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var scope = root
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if top != null { scope = top }
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fr_under(scope, i.x, i.y, keys)
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fr_hover = keys
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let hit = fr_hit(root, i.x, i.y)
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tt_track(scope, i.x, i.y)
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if top != null and pp_pointer(top) { return }
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let hit = fr_hit(scope, i.x, i.y)
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if i.down and not in_was_down {
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fr_press_key = ""
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if hit != null {
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