feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
- `popover`: a top layer that keeps the pointer and the keyboard, closed by a press outside or Esc. - `title` tooltips after half a second's rest, styled by .ui-tooltip. - `<progress>` and `<meter>`. - Atlases take rows and number cells, and importing ludic.ui/render3d.ludic is enough to draw with render3d. - The compiler reports two declarations of one name before it type-checks, so a package global clashing with a program's reads as that, not as 29 type errors. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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24 changed files with 243 additions and 21 deletions
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@ -37,17 +37,19 @@ function r3u_cell(k: int, name: string, x: float, y: float, w: float, h: float,
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for i in 0 .. len(names) {
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if names[i] == name { idx = i }
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}
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if idx < 0 and len(name) > 0 and name[0] >= 48 and name[0] <= 57 { idx = int(el_num(name)) }
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if idx < 0 {
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ui_err(`{r3u_atlas[k]}:{name}: the atlas has no such picture`)
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return
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}
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let cols = r3u_atlas_cols[k]
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let rows = r3u_atlas_rows[k]
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let cx = idx % cols
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let cy = idx / cols
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let u0 = float(cx) / float(cols)
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let v0 = float(cy) / float(cols)
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let v0 = float(cy) / float(rows)
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let s = Math.min(w, h)
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ov_sub(r3u_atlas_tex[k], int(x + (w - s) / 2.0), int(y + (h - s) / 2.0), int(s), int(s), u0, v0, u0 + 1.0 / float(cols), v0 + 1.0 / float(cols), r3u_r(c), r3u_g(c), r3u_b(c), a)
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ov_sub(r3u_atlas_tex[k], int(x + (w - s) / 2.0), int(y + (h - s) / 2.0), int(s), int(s), u0, v0, u0 + 1.0 / float(cols), v0 + 1.0 / float(rows), r3u_r(c), r3u_g(c), r3u_b(c), a)
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}
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# border-image: the texture's `slice`-pixel corners kept, the rest stretched, drawn `dst` wide
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function r3u_nine(src: string, slice: float, x: float, y: float, w: float, h: float, dst: float, c: int, a: float) -> void {
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