feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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20 changed files with 349 additions and 46 deletions
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@ -81,6 +81,12 @@ What a game's screens found missing, now in `ludic.ui`:
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- the first gamepad moves the focus (d-pad, left stick), steps ranges and selects, and presses (A)
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and goes back (B); a held direction, on the pad or the arrow keys, repeats after 0.42 s and then
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every 0.11 s on the ui clock (`UiInput.held_*`, `pad_a`, `pad_b` for a host);
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- pointer events: `on-pointerdown` / `pointermove` / `pointerup` / `drag` / `wheel` with `event.x`,
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`y`, `dx`, `dy`, `button` and `wheel`, and `ui_native_input(tag, fn)` for a native; a press captures
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the pointer until release; the pointer hits the topmost element in painting order, and
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`pointer-events: none` lets it through;
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- `on-down` and `on-up` on a button (the pointer, Enter or A), with `:active` true while it is held
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there rather than whenever the pointer is down over it;
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- a transition lands exactly on its end value (it had stopped a rounding error short of it, at every
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frame rate).
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