render3d: @creates / @releases on its handles
GpuBuffer (gpu_buffer_new/free), GpuTexture, GpuFramebuffer, GpuRenderbuffer, Target (target_new/free), Model (gltf_load / model_release), Mesh (gpu_mesh_new / gpu_mesh_free, mesh_release), Actor (actor_new / actor_release) and SkinClone (skin_clone / skin_clone_free), for ludic deps --resources. Compiled (steady). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -71,6 +71,7 @@ property Target {
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h: int = 0
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}
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@alloc_ok("made once per resource and kept for its life (a texture, program, sampler, view, layout or memory block is created when first asked for)")
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@creates(Target)
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function target_new(render3d_st: mut Render3dState, w: int, h: int, ifmt: int, fmt: int, ty: int, with_depth: bool, filter: int) -> Target {
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let t = new Target
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t.w = w; t.h = h
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@ -87,6 +88,7 @@ function target_new(render3d_st: mut Render3dState, w: int, h: int, ifmt: int, f
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gpu_fb_bind(render3d_st, 0)
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return t
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}
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@releases(Target)
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function target_free(render3d_st: mut Render3dState, t: Target) -> void {
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if t == null { return }
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gpu_fb_free(render3d_st, t.fbo)
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