docs: add Apache-2.0 LICENSE for the compiler/runtime source
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The tree had only the bundled Kenney asset licenses (CC0), leaving the Ludic compiler and runtime source implicitly all-rights-reserved (issue #36). - Add a root `LICENSE`: Apache-2.0 — permissive, with the patent grant that suits a language/compiler project. - README: add a License section stating `SPDX-License-Identifier: Apache-2.0` and clarifying that code (Apache-2.0) and the third-party CC0 Kenney art are licensed separately. Also add a Contributing section linking CONTRIBUTING.md and the Forgejo templates. Closes #36 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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README.md
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README.md
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@ -170,3 +170,21 @@ Controls:
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- [x] Boss encounter (Rift Warden) + victory condition
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- [x] Item shop (gold → potions) at the house; potions usable in battle (Knight ITEM)
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- [ ] More skills / enemy variety (future)
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## Contributing
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See [CONTRIBUTING.md](CONTRIBUTING.md) for the development loop
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(`bin/x reseed` → `bin/x bootstrap-cfree` → `bin/x test`), the code and commit
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conventions, and how the bootstrap fixpoint works. Issue and pull-request
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templates live under [`.forgejo/`](.forgejo/).
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## License
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The Ludic compiler and runtime source are licensed under the
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[Apache License 2.0](LICENSE) (`SPDX-License-Identifier: Apache-2.0`) — a
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permissive license with an explicit patent grant.
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The bundled [Kenney](https://kenney.nl) art under `assets/kenney/` is
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third-party and released under **CC0 1.0** (public domain); each pack keeps its
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own `License.txt`. Code and assets are licensed separately: the Apache-2.0
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license covers the source, not the art.
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