docs: add Apache-2.0 LICENSE for the compiler/runtime source
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The tree had only the bundled Kenney asset licenses (CC0), leaving the Ludic
compiler and runtime source implicitly all-rights-reserved (issue #36).

- Add a root `LICENSE`: Apache-2.0 — permissive, with the patent grant that
  suits a language/compiler project.
- README: add a License section stating `SPDX-License-Identifier: Apache-2.0`
  and clarifying that code (Apache-2.0) and the third-party CC0 Kenney art are
  licensed separately. Also add a Contributing section linking CONTRIBUTING.md
  and the Forgejo templates.

Closes #36

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 16:46:39 +03:00
parent 7d64a617d4
commit 0bc5d76952
2 changed files with 220 additions and 0 deletions

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@ -170,3 +170,21 @@ Controls:
- [x] Boss encounter (Rift Warden) + victory condition
- [x] Item shop (gold → potions) at the house; potions usable in battle (Knight ITEM)
- [ ] More skills / enemy variety (future)
## Contributing
See [CONTRIBUTING.md](CONTRIBUTING.md) for the development loop
(`bin/x reseed` → `bin/x bootstrap-cfree` → `bin/x test`), the code and commit
conventions, and how the bootstrap fixpoint works. Issue and pull-request
templates live under [`.forgejo/`](.forgejo/).
## License
The Ludic compiler and runtime source are licensed under the
[Apache License 2.0](LICENSE) (`SPDX-License-Identifier: Apache-2.0`) — a
permissive license with an explicit patent grant.
The bundled [Kenney](https://kenney.nl) art under `assets/kenney/` is
third-party and released under **CC0 1.0** (public domain); each pack keeps its
own `License.txt`. Code and assets are licensed separately: the Apache-2.0
license covers the source, not the art.