Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks
Three enable/disable statement scopes, each a reversible flag flip:
- `disable P on e` / `enable P on e` — one property on one entity. Clears
the has-flag so queries stop matching; field data persists in storage, so
enable restores it untouched. @OnDisable(P)/@OnEnable(P) handler hooks run
at the toggle point with the property bound by name.
- `disable Model` / `enable Model` — @ME_<Model> global flag; the model's
entities drop out of every query while disabled.
- `disable Handler` / `enable Handler` — @HE_<Handler> global flag; the
handler stops being called each phase while disabled.
Nothing is copied or freed — each toggle is one global store or one has-flag
store. Reduces entirely to existing ECS machinery (has-flags, kind filter,
per-phase call guards), so the data-oriented model is untouched.
New AST node S_TOGGLE; emit_toggle lowers it. Query {Model} filter now ANDs
@ME_; phase calls now guard on @HE_. Parser gains enable/disable statements
and @OnEnable/@OnDisable annotations.
Vocabulary: `on` promoted from RESERVED to CLAUSE (parser now dispatches on
it); enable/disable added as STMT keywords — synced across ludic_syntax.h,
the TextMate grammar, and LudicTokens.kt (check-vocabulary.py clean).
examples/toggle.ludic demonstrates all three scopes (prints 6 0 7 1 0);
test.sh smoke asserts it. Reseeded; C-free fixpoint holds; goldens identical.
Also: stop tracking tools/.idea/ (gitignored).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
bfc868c546
commit
0bded528df
17 changed files with 4772 additions and 3911 deletions
|
|
@ -199,6 +199,26 @@ fn onattach_body(prop: ptr) -> Node {
|
|||
return ptr_null()
|
||||
}
|
||||
|
||||
# @OnEnable(Property) / @OnDisable(Property): run when a property is toggled on an
|
||||
# entity, with the property bound by name.
|
||||
var g_onenable: []Node
|
||||
var g_ondisable: []Node
|
||||
fn register_onenable(prop: ptr, body: Node) -> void { let n = node(N_BLOCK); n.s = prop; n.a = body; push(g_onenable, n) }
|
||||
fn register_ondisable(prop: ptr, body: Node) -> void { let n = node(N_BLOCK); n.s = prop; n.a = body; push(g_ondisable, n) }
|
||||
fn onenable_body(prop: ptr) -> Node {
|
||||
let i = 0
|
||||
while i < len(g_onenable) { if streq(g_onenable[i].s, prop) { return g_onenable[i].a }; i = i + 1 }
|
||||
return ptr_null()
|
||||
}
|
||||
fn ondisable_body(prop: ptr) -> Node {
|
||||
let i = 0
|
||||
while i < len(g_ondisable) { if streq(g_ondisable[i].s, prop) { return g_ondisable[i].a }; i = i + 1 }
|
||||
return ptr_null()
|
||||
}
|
||||
|
||||
# is `name` a model (archetype)? — chooses model-vs-handler for a bare enable/disable
|
||||
fn is_model(name: ptr) -> bool { return find_arch_id(name) > 0 }
|
||||
|
||||
# local variable environment
|
||||
fn loc_reset() -> void { nloc = 0 }
|
||||
fn loc_push(name: ptr, r: ptr, ty: ptr) -> void {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue