Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks

Three enable/disable statement scopes, each a reversible flag flip:
  - `disable P on e` / `enable P on e` — one property on one entity. Clears
    the has-flag so queries stop matching; field data persists in storage, so
    enable restores it untouched. @OnDisable(P)/@OnEnable(P) handler hooks run
    at the toggle point with the property bound by name.
  - `disable Model` / `enable Model` — @ME_<Model> global flag; the model's
    entities drop out of every query while disabled.
  - `disable Handler` / `enable Handler` — @HE_<Handler> global flag; the
    handler stops being called each phase while disabled.

Nothing is copied or freed — each toggle is one global store or one has-flag
store. Reduces entirely to existing ECS machinery (has-flags, kind filter,
per-phase call guards), so the data-oriented model is untouched.

New AST node S_TOGGLE; emit_toggle lowers it. Query {Model} filter now ANDs
@ME_; phase calls now guard on @HE_. Parser gains enable/disable statements
and @OnEnable/@OnDisable annotations.

Vocabulary: `on` promoted from RESERVED to CLAUSE (parser now dispatches on
it); enable/disable added as STMT keywords — synced across ludic_syntax.h,
the TextMate grammar, and LudicTokens.kt (check-vocabulary.py clean).

examples/toggle.ludic demonstrates all three scopes (prints 6 0 7 1 0);
test.sh smoke asserts it. Reseeded; C-free fixpoint holds; goldens identical.
Also: stop tracking tools/.idea/ (gitignored).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 23:05:47 +03:00
parent bfc868c546
commit 0bded528df
17 changed files with 4772 additions and 3911 deletions

View file

@ -61,6 +61,11 @@ if ./selfhost/game-build.sh build/ludicc examples/lifecycle.ludic "/tmp/ludic_li
&& [ "$(/tmp/ludic_life </dev/null | tr '\n' ' ')" = "1 700 50 950 2 " ]; then
ok "lifecycle.ludic (@OnStart/@OnAttach/@OnSpawn/@OnDespawn/@OnQuit in order)"
else bad "lifecycle: $(tail -1 /tmp/life.out)"; fi
# enable/disable at property (with @OnDisable/@OnEnable), model, and query scopes.
if ./selfhost/game-build.sh build/ludicc examples/toggle.ludic "/tmp/ludic_tog" >/tmp/tog.out 2>&1 \
&& [ "$(/tmp/ludic_tog </dev/null | tr '\n' ' ')" = "6 0 7 1 0 " ]; then
ok "toggle.ludic (enable/disable + @OnDisable/@OnEnable across property/model)"
else bad "toggle: $(tail -1 /tmp/tog.out)"; fi
# --- Toolchain-agent CLI smoke tests append below this line ---
echo "== self-hosted front-end binaries (ludicc / ludic) =="
# The two commands are one multi-call native binary built from the seed with