feat(ludic.physics): phys_shape_free - a shape let go hands its id to the next, so a ground by chunk grows nothing (23.5)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 84 additions and 12 deletions
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@ -5,6 +5,7 @@ numbers float
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import "ludic.base"
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import "native.ludic"
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import "state.ludic"
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import "shape_ids.ludic"
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import "shapes.ludic"
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import "bodies.ludic"
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import "queries.ludic"
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