feat(lang): functions are values (L2), and render3d takes its scene as callbacks
fn(int, float) -> bool is a type, fn name is any top-level function's value, and a call through a local, a global, a record field, a slice element, a parameter or a result of a function type is an indirect call; two function types mix only when equal, a call checks its argument count, and a value may be null (examples/functions/values.ludic). Job.parallel_for keeps its worker check. render3d's scene is registered rather than required by name: r3d_on_draw, r3d_on_casters and r3d_on_stream_fill (hooks.ludic). The two rendering examples register theirs - and had defined scene_draw_casters with no parameter while the renderer passed one, which nothing checked. render3d declares numbers float itself; smooth.ludic is converted to floats and returns when r3d_init fails instead of running on into a segfault. Noise.* check their argument count (a call one short crashed the compiler). selfhost-build says why it failed. The migration tool reads a declared float as evidence. Seed regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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LANGUAGE.md
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LANGUAGE.md
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@ -815,6 +815,20 @@ fields: `toks[i].kind = T_ID` is a single address computation.
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## Functions & FFI
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**Functions are values.** `fn(int, float) -> bool` is a type (no `->` means it returns
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nothing), `fn name` is any top-level function as a value of its own type, and a call through a
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local, a global, a record field, a slice element, a parameter or a result of a function type
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calls whatever it holds. Two function types mix only when they are the same, and a value may be
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`null`. A registry holds behaviour this way, and a package takes a callback:
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```ludic
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# doc-check: skip — illustrative
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property Kind { name: string = "", use: fn(Thing) -> bool = null }
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function kind_def(name: string, use: fn(Thing) -> bool) -> void { ... }
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kind_def("bush", fn bush_use)
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if kinds[k].use(t) { sound_pickup() }
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```
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```ludic
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function heal(amount: int) -> int { return amount * 2 }
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```
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