feat(lang): functions are values (L2), and render3d takes its scene as callbacks
fn(int, float) -> bool is a type, fn name is any top-level function's value, and a call through a local, a global, a record field, a slice element, a parameter or a result of a function type is an indirect call; two function types mix only when equal, a call checks its argument count, and a value may be null (examples/functions/values.ludic). Job.parallel_for keeps its worker check. render3d's scene is registered rather than required by name: r3d_on_draw, r3d_on_casters and r3d_on_stream_fill (hooks.ludic). The two rendering examples register theirs - and had defined scene_draw_casters with no parameter while the renderer passed one, which nothing checked. render3d declares numbers float itself; smooth.ludic is converted to floats and returns when r3d_init fails instead of running on into a segfault. Noise.* check their argument count (a call one short crashed the compiler). selfhost-build says why it failed. The migration tool reads a declared float as evidence. Seed regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
dc75a5a5ab
commit
0c73287e35
23 changed files with 71430 additions and 68575 deletions
|
|
@ -233,7 +233,7 @@ function stream_update(s: Stream, cam_x: float, cam_z: float) -> void {
|
|||
c.key = key
|
||||
s.cur = c
|
||||
let t0 = gl_now_us()
|
||||
stream_fill(s, cx, cz, band)
|
||||
r3d_stream_fill(s, cx, cz, band)
|
||||
let dt = gl_now_us() - t0
|
||||
stream_us_gen = stream_us_gen + dt
|
||||
prof_chunk(s.kind, band, c.count, dt)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue