feat(errors): recoverable failures as values — try/else over ok/err results (#46)
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A fallible function returns a `result` value, built with ok(payload) on success
or err(message) on failure. The caller recovers a value with `try EXPR else {
… }`: on ok the whole expression is the payload; on err the else block runs —
with the failure message bound to `error` — and its trailing expression supplies
the fallback. It is a plain branch on the result's tag: no exceptions, no hidden
control flow, nothing unwinds. is_ok(r) / is_err(r) classify without unwrapping.

Payloads are any i32-width scalar (int/fixed/bool/entity). The feature is
additive and only kicks in when ok/err/try are used, so untouched programs
compile byte-identically (verified) and the C-free bootstrap fixpoint holds.
Complements panic/assert from #8 (the unrecoverable half). The optional
top-level frame `recover` stays deferred (needs a frame-abort mechanism); the
full tagged-union/any generalization is tracked in #1.

Adds the `try` keyword and ok/err/is_ok/is_err builtins across the compiler,
the vocabulary header, JetBrains + TextMate/VSCode grammars, the docs inventory
and pages, examples/library/recover.ludic, and a regression case.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-31 15:04:14 +03:00
parent 498593311f
commit 0d1b09e4f0
21 changed files with 16590 additions and 15566 deletions

View file

@ -50,7 +50,7 @@ object LudicVocabulary {
val STMT = setOf(
"let", "return", "if", "else", "while", "for", "in", "spawn", "despawn",
"enable", "disable", "match", "machine", "state", "become", "where",
"and", "or", "not", "break", "continue", "new", "emit", "cancel"
"and", "or", "not", "break", "continue", "new", "emit", "cancel", "try"
)
val PRIMITIVES = setOf("int", "long", "fixed", "bool", "entity", "string", "pointer", "byte", "words", "fixeds", "pointers", "Vector", "void")
val PHASES = setOf("Start", "Input", "FixedUpdate", "Update", "LateUpdate", "Render")
@ -65,6 +65,7 @@ object LudicVocabulary {
"ui_tick", "ui_render", "ui_clicked", "ui_set_text", "ui_set_int", "ui_focus",
"ui_focused", "ui_visible", "key", "reg", "set_reg", "self", "save", "load",
"status", "print", "string", "quit", "panic", "assert",
"ok", "err", "is_ok", "is_err",
// compiler intrinsics: the floor the Ludic-written runtime stands on
"bytes", "words", "resize", "free", "fill", "arg_count", "arg", "file_stderr", "file_stdout",
"offset",