fix(ludic.wildlife): a newcomer takes the record of one of its species removed for good - its row, its key and so the game's drawing, every other field as new

Each morning's repopulation made a new WildAnimal (and the game a new drawing, actor and skeleton,
keyed by an ever-rising key) for every animal that had gone. A legend's record is never taken, nor
one still in a crowd. reuse_test: a hundred removes and makes are one record.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:06:56 +03:00
parent 3311269b23
commit 0e2d2a6fab
5 changed files with 158 additions and 5 deletions

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@ -17,7 +17,7 @@ export const WILD_WARY: int = 13 # turned away, a step or two of distance t
export const WILD_LAND: int = 14 # a bird gliding down to a spot
export property WildAnimal {
key: int = 0 # unique for the run, never reused: the game's drawing is found by it
key: int = 0 # unique among the living; a reused record keeps it, and the game its drawing
nid: int = 0 # its id across machines (the port's next_id)
sp: int = 0
legend: bool = false

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@ -10,6 +10,7 @@ import "places.ludic"
import "port.ludic"
import "facts.ludic"
import "table.ludic"
import "reuse.ludic"
import "store.ludic"
import "near.ludic"
import "guest.ludic"

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@ -0,0 +1,85 @@
# wildlife/reuse.ludic - a newcomer takes the record of one of its species removed for good: the
# row, the key and so the game's drawing come with it, and every other field is put back as new
function wl_reusable(w: WildTable, sp: int) -> WildAnimal {
let tb = w.tab
for r in 0 .. tb_len(tb) {
let a = tb.rec[r]
if a.sp == sp and not a.alive and not a.shown and not a.legend and a.crowd_id < 0 { return a }
}
return null
}
# every field but the key and the row as a new record has it
function wl_blank(a: WildAnimal) -> void {
a.nid = 0
a.sp = 0
a.legend = false
a.variant = 0
a.scale = 1.0
a.alive = true
a.shown = true
a.pinned = false
a.x = 0.0
a.y = 0.0
a.z = 0.0
a.yaw = 0.0
a.speed = 0.0
a.phase = 0.0
a.fly_h = 0.0
a.bank = 0.0
a.state = 0
a.timer = 0.0
a.rg = -1
a.home_x = 0.0
a.home_z = 0.0
a.tx = 0.0
a.tz = 0.0
a.wx = 0.0
a.wz = 0.0
a.way_t = 0.0
a.crowd = false
a.crowd_id = -1
a.goal_x = 0.0
a.goal_z = 0.0
a.goal_speed = 0.0
a.thirst = 0.0
a.hunger = 0.0
a.scat_t = 0.0
a.track_d = 0.0
a.spot = 0
a.spot_x = 0.0
a.spot_z = 0.0
a.spot_water = false
a.lure = 0
a.lure_kind = 0
a.lure_x = 0.0
a.lure_z = 0.0
a.lure_owner = -1
a.calm = 0.0
a.fed = 0
a.alert = 0.0
a.sus_x = 0.0
a.sus_z = 0.0
a.spook = 0.0
a.seen = 0.0
}
# its old id out of the map, and every field as new
function wl_forget(w: WildTable, a: WildAnimal) -> void {
if a.nid != 0 { imap_del(w.nids, a.nid) }
wl_blank(a)
}
# a record of its own, with the next key: only when none of its species waits to be reused
@alloc_ok("an animal record past the most of its species ever at once; a removed one is reused")
function wl_record(wildlife_st: mut WildlifeState) -> WildAnimal {
let a = new WildAnimal
wildlife_st.wl_keys += 1
a.key = wildlife_st.wl_keys
return a
}
# a reused record's row said again from its fields: where it stands, alive, and its new id
function wl_refile_one(w: WildTable, a: WildAnimal) -> void {
let r = wl_row(a)
if r < 0 { return }
tb_set_xz(w.tab, WA_X, WA_Z, r, a.x, a.z)
wildlife_set_alive(a, true)
if a.nid != 0 { imap_put(w.nids, a.nid, a.ent) }
}

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@ -29,9 +29,9 @@ export function wildlife_seed(wildlife_st: WildlifeState, seed: int) -> void { r
export function wildlife_make(wildlife_st: mut WildlifeState, sp: int, x: float, z: float, legend: bool, yaw: float, variant: int, scale: float, nid: int) -> WildAnimal {
let s = wildlife_species(wildlife_st, sp)
if s == null { return null }
let a = new WildAnimal
wildlife_st.wl_keys += 1
a.key = wildlife_st.wl_keys
var a = wl_reusable(wildlife_st.wl, sp)
let again = a != null
if again { wl_forget(wildlife_st.wl, a) } else { a = wl_record(wildlife_st) }
a.nid = nid
a.sp = sp
a.x = x
@ -46,7 +46,7 @@ export function wildlife_make(wildlife_st: mut WildlifeState, sp: int, x: float,
a.scale = scale
a.legend = legend
a.state = WILD_IDLE
wl_file(wildlife_st.wl, a)
if again { wl_refile_one(wildlife_st.wl, a) } else { wl_file(wildlife_st.wl, a) }
WildlifeWorld.born(a)
return a
}

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@ -0,0 +1,67 @@
# reuse_test.ludic - a newcomer of a species takes the record of one removed for good: the same key
# (and so the game's drawing), fields as new, its row living again; a legend's is never taken
import "ludic.wildlife"
import "ludic.base"
import "fake"
program WildReuseTest {
numbers float
bind WildlifeWorld {
ground: fn fk_ground
water: fn fk_water
forest: fn fk_forest
sight: fn fk_sight
push: fn fk_push
pushed_x: fn fk_pushed_x
pushed_z: fn fk_pushed_z
players: fn fk_players
player_on: fn fk_player_on
player_x: fn fk_x
player_y: fn fk_y
player_z: fn fk_z
hidden: fn fk_is_hidden
noise: fn fk_noise_of
scent: fn fk_scent_of
stillness: fn fk_still_of
wind: fn fk_wind_of
wind_dir: fn fk_wind_to
winterness: fn fk_winter_of
about: fn fk_about_of
per_range: fn fk_one
lures: fn fk_count
lure: fn fk_lure
present: fn fk_present
born: fn fk_on_born
spot: fn fk_spot
}
test "a removed animal's record is taken by the next of its species, as new, and nothing more is made" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
fk_setup(wildlife_st, wildlife_tests_fake_st)
let a = wildlife_new(wildlife_st, 0, 10.0, 10.0, false)
expect(a != null)
let key = a.key
a.fed = 3
a.spook = 50.0
wildlife_remove(a)
let b = wildlife_new(wildlife_st, 0, 40.0, 40.0, false)
expect(b == a)
expect_eq(b.key, key)
expect(b.alive and b.shown)
expect(b.fed == 0 and b.spook == 0.0)
expect(wildlife_nearest(wildlife_st, 0, 40.0, 40.0, 5.0) == b)
if b.nid != 0 { expect(wildlife_by_nid(wildlife_st, b.nid) == b) }
for k in 0 .. 100 {
wildlife_remove(b)
expect(wildlife_new(wildlife_st, 0, float(k), 0.0, false) == b)
}
}
test "a legend's record is never taken, and another species' neither" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
fk_setup(wildlife_st, wildlife_tests_fake_st)
let l = wildlife_new(wildlife_st, 0, 10.0, 10.0, true)
wildlife_remove(l)
expect(wildlife_new(wildlife_st, 0, 20.0, 20.0, false) != l)
let c = wildlife_new(wildlife_st, 0, 30.0, 30.0, false)
wildlife_remove(c)
expect(wildlife_new(wildlife_st, 1, 30.0, 30.0, false) != c)
}
}