fix(ludic.wildlife): a newcomer takes the record of one of its species removed for good - its row, its key and so the game's drawing, every other field as new
Each morning's repopulation made a new WildAnimal (and the game a new drawing, actor and skeleton, keyed by an ever-rising key) for every animal that had gone. A legend's record is never taken, nor one still in a crowd. reuse_test: a hundred removes and makes are one record. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 158 additions and 5 deletions
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packages/ludic.wildlife/reuse.ludic
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packages/ludic.wildlife/reuse.ludic
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# wildlife/reuse.ludic - a newcomer takes the record of one of its species removed for good: the
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# row, the key and so the game's drawing come with it, and every other field is put back as new
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function wl_reusable(w: WildTable, sp: int) -> WildAnimal {
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let tb = w.tab
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for r in 0 .. tb_len(tb) {
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let a = tb.rec[r]
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if a.sp == sp and not a.alive and not a.shown and not a.legend and a.crowd_id < 0 { return a }
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}
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return null
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}
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# every field but the key and the row as a new record has it
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function wl_blank(a: WildAnimal) -> void {
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a.nid = 0
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a.sp = 0
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a.legend = false
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a.variant = 0
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a.scale = 1.0
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a.alive = true
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a.shown = true
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a.pinned = false
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a.x = 0.0
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a.y = 0.0
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a.z = 0.0
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a.yaw = 0.0
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a.speed = 0.0
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a.phase = 0.0
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a.fly_h = 0.0
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a.bank = 0.0
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a.state = 0
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a.timer = 0.0
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a.rg = -1
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a.home_x = 0.0
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a.home_z = 0.0
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a.tx = 0.0
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a.tz = 0.0
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a.wx = 0.0
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a.wz = 0.0
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a.way_t = 0.0
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a.crowd = false
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a.crowd_id = -1
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a.goal_x = 0.0
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a.goal_z = 0.0
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a.goal_speed = 0.0
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a.thirst = 0.0
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a.hunger = 0.0
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a.scat_t = 0.0
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a.track_d = 0.0
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a.spot = 0
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a.spot_x = 0.0
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a.spot_z = 0.0
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a.spot_water = false
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a.lure = 0
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a.lure_kind = 0
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a.lure_x = 0.0
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a.lure_z = 0.0
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a.lure_owner = -1
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a.calm = 0.0
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a.fed = 0
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a.alert = 0.0
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a.sus_x = 0.0
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a.sus_z = 0.0
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a.spook = 0.0
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a.seen = 0.0
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}
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# its old id out of the map, and every field as new
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function wl_forget(w: WildTable, a: WildAnimal) -> void {
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if a.nid != 0 { imap_del(w.nids, a.nid) }
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wl_blank(a)
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}
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# a record of its own, with the next key: only when none of its species waits to be reused
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@alloc_ok("an animal record past the most of its species ever at once; a removed one is reused")
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function wl_record(wildlife_st: mut WildlifeState) -> WildAnimal {
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let a = new WildAnimal
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wildlife_st.wl_keys += 1
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a.key = wildlife_st.wl_keys
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return a
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}
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# a reused record's row said again from its fields: where it stands, alive, and its new id
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function wl_refile_one(w: WildTable, a: WildAnimal) -> void {
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let r = wl_row(a)
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if r < 0 { return }
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tb_set_xz(w.tab, WA_X, WA_Z, r, a.x, a.z)
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wildlife_set_alive(a, true)
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if a.nid != 0 { imap_put(w.nids, a.nid, a.ent) }
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}
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