feat(stdlib): 2D Vector type + Vector.* namespace (issue #25)
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Implement the Vec.* half of #25 under the proper (de-abbreviated) name Vector, unblocking it with a self-contained value type instead of waiting on the full #1 type system. A Vector is two Q16.16 fixed components (x, y) packed into one i64 — a true by-value type that lives in a register and never allocates (reuses the new `long`/i64 support; llty maps `Vector` to i64). Fifteen operations, all deterministic fixed-point reusing fx_mul/fx_div/fx_lerp and the @fn_fx_* prelude: make/zero/x/y, add/sub/scale/dot, length/distance/normalize/lerp, rotate/angle/from_angle. New selfhost/emit_vector.ludic (wired into emit_ns_call + the frag list), the `Vector` primitive type in llty and the grammars/LSP/JetBrains tokens, docs (type-vector + 15 Vector.* pages + section), and a registered test. Reseeded; C-free fixpoint holds; all suites green (45/25/29); site + check.py OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -52,7 +52,7 @@ object LudicVocabulary {
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"enable", "disable", "match", "machine", "state", "become", "where",
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"and", "or", "not", "break", "continue", "new", "emit", "cancel"
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)
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val PRIMITIVES = setOf("int", "long", "fixed", "bool", "entity", "string", "pointer", "byte", "words", "fixeds", "pointers", "void")
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val PRIMITIVES = setOf("int", "long", "fixed", "bool", "entity", "string", "pointer", "byte", "words", "fixeds", "pointers", "Vector", "void")
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val PHASES = setOf("Start", "Input", "FixedUpdate", "Update", "LateUpdate", "Render")
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val WIDGETS = setOf("panel", "col", "row", "label", "button", "image", "spacer")
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