feat(stdlib): 2D Vector type + Vector.* namespace (issue #25)
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Implement the Vec.* half of #25 under the proper (de-abbreviated) name Vector, unblocking it with a self-contained value type instead of waiting on the full #1 type system. A Vector is two Q16.16 fixed components (x, y) packed into one i64 — a true by-value type that lives in a register and never allocates (reuses the new `long`/i64 support; llty maps `Vector` to i64). Fifteen operations, all deterministic fixed-point reusing fx_mul/fx_div/fx_lerp and the @fn_fx_* prelude: make/zero/x/y, add/sub/scale/dot, length/distance/normalize/lerp, rotate/angle/from_angle. New selfhost/emit_vector.ludic (wired into emit_ns_call + the frag list), the `Vector` primitive type in llty and the grammars/LSP/JetBrains tokens, docs (type-vector + 15 Vector.* pages + section), and a registered test. Reseeded; C-free fixpoint holds; all suites green (45/25/29); site + check.py OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -25,6 +25,7 @@ function selfhost_frags() -> []pointer {
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push(f, "selfhost/emit_intrin.ludic")
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push(f, "selfhost/emit_intrin2.ludic")
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push(f, "selfhost/emit_math.ludic")
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push(f, "selfhost/emit_vector.ludic")
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push(f, "selfhost/emit_text.ludic")
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push(f, "selfhost/emit_hash.ludic")
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push(f, "selfhost/emit_list.ludic")
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