feat(packages): ludic.net - a party over UDP: peers, reliable ordered delivery, the hello's frame and the host's pids, join codes, room codes through a matchmaker with STUN, punching and a relay, the MTU cap and the wire codec; messages in on an inbox, the session's end and a silent guest as facts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.net/queries.ludic
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packages/ludic.net/queries.ludic
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# queries.ludic - what the game asks of the session
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export function net_state() -> int { return net__state }
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export function net_live() -> bool { return net__state == NET_HOSTING or net__state == NET_JOINED }
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export function net_active() -> bool { return net__state != NET_IDLE and net__state != NET_LOST }
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export function net_hosting() -> bool { return net__state == NET_HOSTING }
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export function net_joined() -> bool { return net__state == NET_JOINED }
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export function net_joining() -> bool { return net__state == NET_JOINING }
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export function net_my_pid() -> int { return net__my_pid }
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export function net_token() -> int { return net__token }
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export function net_time() -> float { return net__time }
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export function net_why() -> int { return net__why }
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export function net_join_ip() -> int { return net__join_ip }
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export function net_join_port() -> int { return net__join_port }
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export function net_port() -> int {
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if net__sock <= 0 { return 0 }
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return NetSocket.port(net__sock)
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}
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