feat(packages): ludic.net - a party over UDP: peers, reliable ordered delivery, the hello's frame and the host's pids, join codes, room codes through a matchmaker with STUN, punching and a relay, the MTU cap and the wire codec; messages in on an inbox, the session's end and a silent guest as facts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.net/room_connect.ludic
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packages/ludic.net/room_connect.ludic
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# room_connect.ludic - the matchmaker's answer: a guest dials the host it named (or is out),
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# and leaving lets the room go
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# the matchmaker let this machine down: a guest is out, a host keeps its code-less party
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function net__room_fail(why: int) -> void {
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net__log(`matchmaker: {why}`)
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let was_guest = net__r_role == 2
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let room = net__room
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net__r_state = NET_R_IDLE
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net__r_role = 0
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if was_guest { net__lose_with(why, room) } else { net__fact(NET_ROOM_FAILED, -1, 0, why, room) }
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}
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# the guest: to the host's outside address, or its inside one behind the same router
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function net__room_connect(host_pub: string, host_local: string) -> void {
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var target = host_pub
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var same_router = false
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if len(host_pub) > 0 and net__pub_ip != 0 and net_parse_code(host_pub) and net__code_ip == net__pub_ip { same_router = true }
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if len(host_pub) == 0 or same_router { target = host_local }
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if not net_parse_code(target) {
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net__room_fail(NET_WHY_BAD_ADDRESS)
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return
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}
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net__r_state = NET_R_DONE
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net__r_t = 0.0
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net__state = NET_IDLE # net_join wants a fresh start
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net_join(net__code_ip, net__code_port)
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net__dial_heard = net__peers[0].heard
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if net__conf().force_relay and net__relay_ip != 0 { # a test of the relay alone
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net__use_relay()
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return
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}
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net__log(`room {net__room}: dialling {target}`)
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}
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function net__room_reset() -> void {
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if net__http != 0 {
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Http.free(net__http)
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net__http = 0
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}
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net__r_state = NET_R_IDLE
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net__r_role = 0
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net__room = ""
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net__via_relay = false
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net__relay_ip = 0
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net__relay_port = 0
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net__punch_clear()
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}
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