fix(window): the title a program passes to gl_open / gvk_open reaches the window
The runtime opens a game's window before main, titled with the program's name, and gl_open attached to it without passing its title on (render3d's gvk_open called win_open, which returns early on Windows and opened a second window on macOS). win_set_title in cocoa.ll / win32.ll (setTitle: / SetWindowTextW, UTF-8 -> UTF-16; a no-op without a window, stubbed headless) retitles it from gl_open, and win_open on an open window retitles it on both platforms. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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7 changed files with 93 additions and 3 deletions
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@ -1411,7 +1411,7 @@ function gvk_open(w: int, h: int, title: string) -> bool {
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gl_w = w
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gl_h = h
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if is_windowed() {
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win_open(w, h, 1, title)
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win_open(w, h, 1, title) # the window exists before main: this retitles it
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win_gl_resize(w, h)
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if gvk_size_buf == null { gvk_size_buf = words(4) }
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win_gl_drawable(gvk_size_buf)
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