feat(packages): ludic.shop - prices by standing with the fountain guard, a weekly demand on its own dice, stock, buying and selling through purse and pack ports, a trade fact

Items (base price, sell fraction) and vendors (stock, buys, refuses) are the game's data handed
over at boot; standing, the day, a shortage and "buys beyond its list" are the ShopWorld port;
money is ShopPurse and the pack ShopPack. The week's wanted and glutted items come from an Rng
seeded by the week, never the world's. The balance invariants - a shop is not a fountain,
friction falls and never inverts, raw keeps its order - are the package's tests (nine).

ludic.crafting: its private names carry the package's prefix too (a private name is still one
global namespace with the game's - ludic.shop's `sp_seed` met the game's).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 06:44:44 +03:00
parent cc9cec922a
commit 12cfcb10ac
12 changed files with 663 additions and 28 deletions

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# demand.ludic - what each vendor is short of this week, and the one thing it is full of: rolled
# from the shop's own dice, seeded by the week, so it never moves anyone else's rolls
var shop_wants_n: int = 3
var shop_want_mult: float = 1.5
var shop_glut_mult: float = 0.6
var shop_week_days: int = 7
var shop_seed: int = 1013
var shop_week_rolled: int = -1
var shop_want_list: []int = null # shop_wants_n per vendor, -1 empty
var shop_full_list: []int = null # one per vendor, -1 none
var shop_dice: Rng = null
# how many things a vendor wants a week, what that pays and what a glut pays, the week, the seed
export function shop_config_demand(wants: int, want_mult: float, glut_mult: float, days: int, seed: int) -> void {
shop_wants_n = wants
shop_want_mult = want_mult
shop_glut_mult = glut_mult
shop_week_days = days
shop_seed = seed
shop_week_rolled = -1
}
export function shop_week() -> int { return (ShopWorld.day() - 1) / shop_week_days }
function shop_pick_one(v: int, taken: []int) -> int {
for t in 0 .. 200 {
let it = rng_between(shop_dice, 0, shop_items() - 1)
if not shop_buys(v, it) { continue }
var dup = false
for k in 0 .. len(taken) { if taken[k] == it { dup = true } }
if not dup { return it }
}
return -1
}
function shop_roll_vendor(v: int) -> void {
let taken = new []int
for k in 0 .. shop_wants_n {
let it = shop_pick_one(v, taken)
shop_want_list[v * shop_wants_n + k] = it
if it >= 0 { push(taken, it) }
}
shop_full_list[v] = shop_pick_one(v, taken)
}
# the week's lists, rolled again only when the week turns
function shop_roll() -> void {
let week = shop_week()
if week == shop_week_rolled and shop_want_list != null { return }
shop_week_rolled = week
shop_dice = rng_new(shop_seed + week * 37)
shop_want_list = new []int
shop_full_list = new []int
for i in 0 .. shop_vendors() * shop_wants_n { push(shop_want_list, -1) }
for v in 0 .. shop_vendors() { push(shop_full_list, -1) }
if shop_items() == 0 { return }
for v in 0 .. shop_vendors() { shop_roll_vendor(v) }
}
export function shop_wants(v: int, it: int) -> bool {
if not shop_vendor_ok(v) { return false }
shop_roll()
for k in 0 .. shop_wants_n { if shop_want_list[v * shop_wants_n + k] == it { return true } }
return false
}
export function shop_glutted(v: int, it: int) -> bool {
if not shop_vendor_ok(v) { return false }
shop_roll()
return shop_full_list[v] == it
}
# what a vendor wants this week, in its order
export function shop_wanted(v: int) -> []int {
let out = new []int
if not shop_vendor_ok(v) { return out }
shop_roll()
for k in 0 .. shop_wants_n {
let it = shop_want_list[v * shop_wants_n + k]
if it >= 0 { push(out, it) }
}
return out
}
# the week's multiplier on what `v` pays for `it` (1 with no vendor)
export function shop_demand_mult(v: int, it: int) -> float {
if shop_wants(v, it) { return shop_want_mult }
if shop_glutted(v, it) { return shop_glut_mult }
return 1.0
}
# this week, `v` wants `it` (a test, staging, a board that says so)
export function shop_set_want(v: int, it: int) -> void {
if not shop_vendor_ok(v) { return }
shop_roll()
shop_want_list[v * shop_wants_n] = it
if shop_full_list[v] == it { shop_full_list[v] = -1 }
}
function shop_demand_reset() -> void {
shop_week_rolled = -1
shop_want_list = null
shop_full_list = null
}