feat(packages): ludic.shop - prices by standing with the fountain guard, a weekly demand on its own dice, stock, buying and selling through purse and pack ports, a trade fact
Items (base price, sell fraction) and vendors (stock, buys, refuses) are the game's data handed over at boot; standing, the day, a shortage and "buys beyond its list" are the ShopWorld port; money is ShopPurse and the pack ShopPack. The week's wanted and glutted items come from an Rng seeded by the week, never the world's. The balance invariants - a shop is not a fountain, friction falls and never inverts, raw keeps its order - are the package's tests (nine). ludic.crafting: its private names carry the package's prefix too (a private name is still one global namespace with the game's - ludic.shop's `sp_seed` met the game's). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
cc9cec922a
commit
12cfcb10ac
12 changed files with 663 additions and 28 deletions
5
packages/ludic.shop/package.ludic
Normal file
5
packages/ludic.shop/package.ludic
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
# ludic.shop - vendors that sell what they stock and buy what they take, at prices that move with
|
||||
# reputation and a weekly demand, and never become a fountain. Uses ludic.base and nothing else.
|
||||
package "ludic.shop"
|
||||
version "0.1.0"
|
||||
kind source
|
||||
Loading…
Add table
Add a link
Reference in a new issue