a program's states made on first injection, and the ECS stores started at 8 slots

Maroon Lake's launcher watcher - a process that only spawns the game and waits - held 58 MB, 48 MB of
it MALLOC_SMALL. Measured with malloc stack logging it was not the state defaults but L_grow: every
program sized every property type's per-entity store to MAX_ENT (1024) slots at start, 1,583 stores,
entities or none. And every state record was made with its defaults in L_init_globals before Boot.

- emit_lazy.ludic: a program's (not the runtime's) state global is left out of L_init_globals, and
  every read of it calls @S_<global>(), which makes it on first call from its own initializer - after
  every registry and plain global, so a default may read them (the init-order crash cannot come back
  through a state). What a getter makes is declared (@lp_fdecl): a state first touched in play is made
  once and not judged as a frame's keep. A function value's trampoline calls the getter too.
- L_grow starts the stores at ECS_FIRST (8) and doubles as entities come, as it always did past MAX_ENT.

The watcher (with the game's watch step moved before the systems' defs): 57 MB -> 11 MB; the only
state it makes is UiState (14 KB). What is left: AppKit's window, opened by rt_init before main for any
windowed program (~4 MB), and the runtime's font, image and 2D inits (~1.2 MB).

Goldens: the arena, fence, value and json goldens; the 36 ui examples; 30 of the 32 ECS test cases
(sprite_render and sprite_atlas time out under a plain runner with the toolchain before this too).
Package tests: ludic.base, save, settings, i18n.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 14:14:05 +03:00
parent 90b23e11e9
commit 12fdc0717e
8 changed files with 57983 additions and 57067 deletions

View file

@ -1103,6 +1103,8 @@ function emit_expr_raw(e: Node) -> Val {
if is_fp(g.ty) { return val(to_fp(cv, g.ty, `const {e.s}`), g.ty) }
return cv
}
let lz = lazy_state_read(g, e.s) # a state: made on first read (emit_lazy.ludic)
if lz != null { return val(lz, g.ty) }
let r = emit_bind(`load {llty(g.ty)}, ptr @g_{e.s}`)
return val(r, g.ty)
}

View file

@ -97,7 +97,7 @@ function emit_inj_thunk(d: Node) -> pointer {
while i < len(d.kids) {
let p = d.kids[i]
if i < k {
body = body + ` %s{itoa(i)} = load ptr, ptr @g_state${p.ty}\n`
if is_lazy_state(find_global(state_global(p.ty))) { body = body + ` %s{itoa(i)} = call ptr @S_state${p.ty}()\n` } else { body = body + ` %s{itoa(i)} = load ptr, ptr @g_state${p.ty}\n` }
if len(args) > 0 { args = args + ", " }
args = args + `ptr %s{itoa(i)}`
} else {

View file

@ -66,6 +66,7 @@ function global_needs_init_code(d: Node) -> bool {
function emit_global_init_fn() -> void {
emit_init_fn("L_init_runtime", true)
emit_init_fn("L_init_globals", false)
emit_state_getters()
}
# 0.S: the runtime's states are made first, before it boots (rt_init reads them); the rest after
function is_runtime_state_var(d: Node) -> bool { return d.uns == 1 and is_state_ty(d.ty) and is_runtime_file(d.file) }
@ -85,7 +86,7 @@ function emit_init_fn(name: pointer, runtime: bool) -> void {
let i = order[oi]
oi += 1
let d = prog[i]
if d.kind == N_VAR and global_needs_init_code(d) and is_runtime_state_var(d) == runtime {
if d.kind == N_VAR and global_needs_init_code(d) and is_runtime_state_var(d) == runtime and not is_lazy_state(d) {
# an initializer is the global's own file's code: its errors, and what its module
# may see (L3), are that file's - not whichever statement was lowered last
g_err_file = d.file

View file

@ -0,0 +1,50 @@
# emit_lazy.ludic - a program's state made when it is first injected, not before Boot: a process that
# takes a short path through the program (the launcher's watcher, which only spawns and waits) never
# makes the states it does not touch - the camera's frame buffers, the town's tables, the pools.
# @S_<global>() is the getter every read of a state global calls: made on first call, by its own
# initializer, after every registry and plain global (L_init_globals) - so a default may read them.
# What it makes is declared (@lp_fdecl): a state first touched in play is made once, not kept per frame.
function is_lazy_state(d: Node) -> bool {
if d == null or d.kind != N_VAR or d.uns != 1 or d.a == null { return false }
return str_prefix(d.s, "state$") and is_state_ty(d.ty) and not is_runtime_file(d.file)
}
function emit_state_getters() -> void {
var i = 0
while i < len(prog) {
if is_lazy_state(prog[i]) { emit_state_getter(prog[i]) }
i += 1
}
}
function emit_state_getter(d: Node) -> void {
let name = `S_{d.s}`
fence_enter(name)
ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0; nself = 0
ret_ty = "ptr"
let fbody = buf_new()
falloc = buf_new()
let saved = code
code = fbody
g_err_file = d.file
g_err_line = d.line
emit(` %p0 = load ptr, ptr @g_{d.s}\n %z0 = icmp eq ptr %p0, null\n br i1 %z0, label %make, label %have\nhave:\n ret ptr %p0\nmake:\n`)
emit(" %decl.in = atomicrmw add ptr @lp_fdecl, i32 1 monotonic\n")
let v = emit_expr(d.a)
let cv = coerce_code(v, d.ty)
emit(` store ptr {cv}, ptr @g_{d.s}\n`)
emit(" %decl.out = atomicrmw sub ptr @lp_fdecl, i32 1 monotonic\n")
emit(` ret ptr {cv}\n`)
code = saved
emit(`define ptr @{name}() {{\nentry:\n`)
emit(buf_str(falloc))
emit(" br label %start\nstart:\n")
emit(buf_str(fbody))
emit("}\n\n")
}
# a read of a state global: its getter's answer, or null when it is not lazy
function lazy_state_read(g: Node, s: pointer) -> pointer {
if not is_lazy_state(g) { return null }
return emit_bind(`call ptr @S_{s}()`)
}

View file

@ -4,6 +4,9 @@
# parts of compiler/back/ir_decl.c.
const MAX_ENT: int = 1024
# the stores' first size, doubled as entities come: one slot per property type is made for every
# program at start, so 1024 of them made ~1,500 stores 48 MB in a process that spawns nothing
const ECS_FIRST: int = 8
function has_systems() -> bool {
var i = 0
@ -171,7 +174,7 @@ function ecs_base(store: pointer) -> pointer {
function emit_ecs_grow() -> void {
emit("define void @L_grow(i32 %need) {\nentry:\n %cap = load i32, ptr @L_cap\n")
emit(" %ok = icmp sle i32 %need, %cap\n br i1 %ok, label %done, label %grow\ngrow:\n")
emit(` %c0 = icmp eq i32 %cap, 0\n %start = select i1 %c0, i32 {itoa(MAX_ENT)}, i32 %cap\n br label %dbl\n`)
emit(` %c0 = icmp eq i32 %cap, 0\n %start = select i1 %c0, i32 {itoa(ECS_FIRST)}, i32 %cap\n br label %dbl\n`)
emit("dbl:\n %nc = phi i32 [ %start, %grow ], [ %nc2, %dbl2 ]\n %enough = icmp sge i32 %nc, %need\n")
emit(" br i1 %enough, label %apply, label %dbl2\ndbl2:\n %nc2 = mul i32 %nc, 2\n br label %dbl\n")
emit("apply:\n %cap64 = sext i32 %cap to i64\n %nc64 = sext i32 %nc to i64\n")

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