a program's states made on first injection, and the ECS stores started at 8 slots

Maroon Lake's launcher watcher - a process that only spawns the game and waits - held 58 MB, 48 MB of
it MALLOC_SMALL. Measured with malloc stack logging it was not the state defaults but L_grow: every
program sized every property type's per-entity store to MAX_ENT (1024) slots at start, 1,583 stores,
entities or none. And every state record was made with its defaults in L_init_globals before Boot.

- emit_lazy.ludic: a program's (not the runtime's) state global is left out of L_init_globals, and
  every read of it calls @S_<global>(), which makes it on first call from its own initializer - after
  every registry and plain global, so a default may read them (the init-order crash cannot come back
  through a state). What a getter makes is declared (@lp_fdecl): a state first touched in play is made
  once and not judged as a frame's keep. A function value's trampoline calls the getter too.
- L_grow starts the stores at ECS_FIRST (8) and doubles as entities come, as it always did past MAX_ENT.

The watcher (with the game's watch step moved before the systems' defs): 57 MB -> 11 MB; the only
state it makes is UiState (14 KB). What is left: AppKit's window, opened by rt_init before main for any
windowed program (~4 MB), and the runtime's font, image and 2D inits (~1.2 MB).

Goldens: the arena, fence, value and json goldens; the 36 ui examples; 30 of the 32 ECS test cases
(sprite_render and sprite_atlas time out under a plain runner with the toolchain before this too).
Package tests: ludic.base, save, settings, i18n.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 14:14:05 +03:00
parent 90b23e11e9
commit 12fdc0717e
8 changed files with 57983 additions and 57067 deletions

View file

@ -97,7 +97,7 @@ function emit_inj_thunk(d: Node) -> pointer {
while i < len(d.kids) {
let p = d.kids[i]
if i < k {
body = body + ` %s{itoa(i)} = load ptr, ptr @g_state${p.ty}\n`
if is_lazy_state(find_global(state_global(p.ty))) { body = body + ` %s{itoa(i)} = call ptr @S_state${p.ty}()\n` } else { body = body + ` %s{itoa(i)} = load ptr, ptr @g_state${p.ty}\n` }
if len(args) > 0 { args = args + ", " }
args = args + `ptr %s{itoa(i)}`
} else {