render3d: the terrain's questions never page - ter_h and ter_o read a resident tile in place and any other through the file scratch (heights and now the photograph, four tiles each, sized when the tiles open, forgotten when they close), so terrain_height, _smooth, terrain_ortho, the chunk heightfields, ground_fill, grass, water and shadow no longer take slots or move the clock. Only the loaders page: tp_fill reads through tt_h_load / tt_n_load / tt_o_load, and terrain_tiles_prefetch as before. terrain_height_file is now terrain_height, kept as the name callers wrote against. No answer changes: every read was already the whole copy's texel. tests/height_file_test: heights and photograph equal the texels written, resident or not; a whole-map sweep of the questions, and a ground layer's fill over the map (a one-layer LGD2 written in the test), leave the slots, their contents, the clock and the read counts unchanged

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-30 02:43:17 +03:00
parent 2288feeb59
commit 130b9091d1
6 changed files with 249 additions and 101 deletions

View file

@ -55,6 +55,7 @@ function tt_pools(render3d_st: mut Render3dState, n: int, side: int) -> void {
if render3d_st.tt_tile_in == null { render3d_st.tt_tile_in = words(TT_SLOTS); render3d_st.tt_ref = words(TT_SLOTS) }
for s in 0 .. TT_SLOTS { render3d_st.tt_tile_in[s] = -1; render3d_st.tt_ref[s] = 0 }
render3d_st.tt_hand = 0
tf_size(render3d_st, side)
}
# tile t's heights, normals and photograph decoded into slot s: exactly the values ltt2_write put back