fix(render3d): nothing draws into a BC7 texture - sampler binding binds, and compressed images get no mips
Metal aborted a net.sh guest ("MTLPixelFormatBC7_RGBAUnorm is not color renderable"): the crash
report's main thread was in vkQueueSubmit from gvk_once_end, MoltenVK encoding a vkCmdBlitImage
through a render pipeline. water.ludic bound its reflection by sampler name and then asked the
BOUND texture for mips - on Vulkan the bound texture was not the reflection but the last one
bound, since 23.3 a BC7 kit texture. gpu_bind_sampler now makes its texture the bound one, as
OpenGL did (and water binds it explicitly); gvk_tex_mips and gvk_mips_now skip compressed images;
gvk_pass_begin leaves out a compressed colour attachment and says so.
tests/net.sh passes (main e515bd87 built against it; host and guest agree on 196 animals, the
people, the board and the lost hiker).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -324,6 +324,10 @@ function water_draw(render3d_st: mut Render3dState, depth_tex: int) -> void {
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# bind on its own unit first: generating the mip chain re-binds the texture on the active unit,
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# and it must not displace the depth texture the shader reads for the shore
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r3d_bind_2d(render3d_st, p, "u_refl", 1, render3d_st.water_refl.color); ron = 1.0
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# the parameter and the chain are the BOUND texture's, and binding a sampler by name does not
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# bind it: without this they went to whatever was bound last - a BC7 kit texture since 23.3,
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# which the mip blits then drew into (Metal: "BC7 is not color renderable")
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gpu_tex_bind(render3d_st, GPU_TEX2D, render3d_st.water_refl.color)
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gpu_tex_param(render3d_st, GPU_TEX2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
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gpu_tex_mips(render3d_st, GPU_TEX2D)
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}
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