ludic.ui: parsing at load gives back what it does not keep - tpl_words written once into bytes of its own (a string a character before), a stylesheet's stripped text, its error list and each reader freed once read, ex_text's joining node freed when it collapses to one piece or none
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 31 additions and 9 deletions
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@ -72,17 +72,28 @@ function tpl_value(v: string, err: []string) -> UiExpr {
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@alloc_ok("a memo miss (tw) or a template being read: once per text")
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function tpl_words(s: string) -> string {
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if tpl_clean(s) { return s }
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var out = ""
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# written once into bytes of its own, as a TextRing slot is: a text built a character at a time
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# left a string behind for every character
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var p: pointer = null
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unsafe { p = bytes(len(s) + 1) }
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var n = 0
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var gap = false
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for i in 0 .. len(s) {
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let c = s[i]
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if c == 32 or c == 9 or c == 10 or c == 13 { gap = len(out) > 0 } else {
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if gap { out = out + " " }
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if c == 32 or c == 9 or c == 10 or c == 13 { gap = n > 0 } else {
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unsafe {
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if gap {
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p[n] = 32
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n += 1
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}
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p[n] = c
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}
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n += 1
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gap = false
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out = out + s[i..i + 1]
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}
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}
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return out
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unsafe { p[n] = 0 }
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return p
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}
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function tpl_attr(t: UiTpl, key: string) -> UiExpr {
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for i in 0 .. len(t.keys) {
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