wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -6,7 +6,9 @@
#
# Running it prints: 50 2 1 50
program LayerEvents {
var step: int = 0
state LayerEventsState {
step: int = 0
}
@On(layer_Hud_show) handler Shown { print(1) } # a mod reacts when the HUD returns
@On(layer_Hud_hide) handler Hidden { print(2) } # ...and when it's hidden
@ -16,11 +18,11 @@ program LayerEvents {
handler Draw phase Update { print(50) } # only runs while Hud is enabled
}
layer Ctrl {
handler Drive phase LateUpdate {
step += 1
if step == 1 { disable layer Hud } # frame 1: hide -> Hidden 2, Draw stops
if step == 2 { enable layer Hud } # frame 2: show -> Shown 1, Draw resumes
if step == 3 { quit() } # frame 3: after Draw ran again
handler Drive(layer_events_st: mut LayerEventsState) phase LateUpdate {
layer_events_st.step += 1
if layer_events_st.step == 1 { disable layer Hud } # frame 1: hide -> Hidden 2, Draw stops
if layer_events_st.step == 2 { enable layer Hud } # frame 2: show -> Shown 1, Draw resumes
if layer_events_st.step == 3 { quit() } # frame 3: after Draw ran again
}
}
}